Nevermind, I reread the thread and my statement was pointless. Though I don't like a game like blade symphony among those dodge/counter spam games.
Anyway though, this thread is a very interesting read and agree with your points whole heartedly.
http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach
This guy is one of the developers of the game overgrowth , which if you don't know is a ninja rabbit fighting game with lots of ragdolls and heavy use of procedural animations. Not the kind of procedural you have in sui...
Ive always wanted to see magic used to amplify hand to hand but ive never seem it done.
I think it would be so cool to duck under a sword swing and then quickly jab or touch his stomach and send him flying. Or send a jolt of electricity through him and watch him fall down, smoking and convulsing.
They've already been greenlight (Or at least entered the program). It was how I found the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=106079894
Im hoping ill be surprised by a download waiting for me when I come home from work tommorow.
The thing about surprises though is that they are normally things that do not happen. :(
Even then the alpha would be in a really early stage, currently from what we've heard at first it will only show off combat.
Release was originally planed for may but they had to postpone. They're going to make a 'prelude" that will act much a demo that will come out in may, the games original...
I was planning to spend my days off on sui generis but this happened . So I gave in and donated another 20 for the videos and im waiting to get upgraded now.
Is the issue only with amd cards or does it also affect other systems.?
Honestly all I want to knoe is if the engine allows items to get stuck in models.
I think it would be awesome to be using an axe and get it stuck in buddy's shield or have it embed itself in the blokes cranium.
If I could find a way to animate I'd like to add a samurai sword with the appropriate fighting animations.I used to be in kendo and the stances used were pretty interesting.