Mark The Canadian
Insider
http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach
This guy is one of the developers of the game overgrowth , which if you don't know is a ninja rabbit fighting game with lots of ragdolls and heavy use of procedural animations. Not the kind of procedural you have in sui generis but procedural none the less. He talks a good bit about the theory of movement and how he ties different frames together to make a neat animation and seeing as how this games combat is built around procedural animation it seemed kinda relevant.
He also talks a good bit about ragdolls and other various things.
This guy is one of the developers of the game overgrowth , which if you don't know is a ninja rabbit fighting game with lots of ragdolls and heavy use of procedural animations. Not the kind of procedural you have in sui generis but procedural none the less. He talks a good bit about the theory of movement and how he ties different frames together to make a neat animation and seeing as how this games combat is built around procedural animation it seemed kinda relevant.
He also talks a good bit about ragdolls and other various things.