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  1. Vanguarda

    About the parry mechanic:

    10/10 Pls remove shield
  2. Vanguarda

    About the parry mechanic:

    I have problems with Shields when they are big and the weapon my opponent has is also big, like the 1h sword. When In using a weapon with greater reach then the shield opponent, I have no problems, the fight ends quickly and I dont take hits, most of the time. Now, with no considerably reach...
  3. Vanguarda

    About the parry mechanic:

    I have to say this patch is really good tbh, a real improvement. The attack animations with 2h are much better, the game feels more consistent. New parry animations work great só far. Shield seems rather OP now. They can parry and attack at the same time, this is kinda broken imo, too strong...
  4. Vanguarda

    About the parry mechanic:

    Try turning a bit to the right agaisnt left attacks, as in one of my early posts I Said, its a bit counter intuitive imo, the animation and how you must manipulate it. Looking just a bit to the right is the safest posture to parry with polearms in my experience Its like, when your warrior do...
  5. Vanguarda

    About the parry mechanic:

    Try with polearms, 2h swords got good animations. I find rather hard with polearms sometimes tbh
  6. Vanguarda

    About the parry mechanic:

    Hey my friend! Sorry for being confusing tbh sometimes I'm not very good in making myself clear. You got a fair point, but think about the dungeon for a . moment: you cant always Dodge due limited space só you are forced ti parry. Its way too dangerous and a considerably hard to pull of propely...
  7. Vanguarda

    About the parry mechanic:

    Well at least in my experience, it is kinda 100% sure you will parry a attack in exanima, as long as your balance is ok and you use the mouse to help the parry animation save you, and the game is in slomo só you can really control the wiggling idle stance. Also if you just parry in chiv you are...
  8. Vanguarda

    About the parry mechanic:

    Thanks you Mr Tim! Upper body more stiff will probably make things a lot better really. The iddle animation needs to be versatile, as in its a solid ground for attacking or deffending. In my peasant build the iddle animation is too fragile, making parry fails sometimes. I was thinking here...
  9. Vanguarda

    About the parry mechanic:

    Using slomotion, what I saw about Chamber blocks is that they only "work" when you are already out of the way. If the attack is on a good range and arc (normal bot swings for example), the windup animation doesnt have enouth power to deflect the attack, neither it provides a "parry" script for...
  10. Vanguarda

    About the parry mechanic:

    Thanks a lot Mr. Parco, I'm a noob with these things you know, I'm gonna try it out! Thanks!
  11. Vanguarda

    About the parry mechanic:

    How do you do it Mr. Parco?
  12. Vanguarda

    About the parry mechanic:

    I'm gonna try it! Mate I just found a way to play in slomo: play with a character that has long hair full of physics, against another person with long hair. Seriously my pc can't handle it properly as it is a potato, so physics lag causes the game to go slomotion. Beautiful tbh Oh man I wish...
  13. Vanguarda

    About the parry mechanic:

    Do make the video man! Take your time, I find really nice to see how other players deal with the combat mechanics! I find the parrry more unreliable when I'm using weapons that has polearms set of animations. The worse one is the animation to parry left-to-right attacks, where the parry...
  14. Vanguarda

    About the parry mechanic:

    Hey nice videos man! After watching them for a few times, notice that in the first fight more often then not you use little dodge backwards. Also a parry that doesn't work at 1:03, that kind of thing costs your life sometimes. Notice how you did what you could to parry it, but it fails. Maybe...
  15. Vanguarda

    About the parry mechanic:

    Well then, show me how pros deal with fights. I thought that guy from Mr. Vold's video was a good player, and all he does is backward dodge and attack. He does some quite good and strong attacks but essentialy its dodge and attack spam. Do you have any video showing people fighting with other...
  16. Vanguarda

    About the parry mechanic:

    No you can't. If you do it its simply luck, I have done it a few times not only with overheads but with horizontal swings as well. If you play to win, or being as efficient as you can, you won't even use parryies as they are already too unreliable, imagine this chamber thing that is not even...
  17. Vanguarda

    The Exanima Videos & Screenshots Thread

    Man, the replay thing is a feature I can't wait to see implemented, it will be possible to make some real nice videos of the fights! I mean, sometimes using the spear I do some beautiful stabs in the eyeballs of my opponent, that he even falls to the ground with the impact of the stab. I would...
  18. Vanguarda

    The Fan Art Thread!

    Man this thread is amazing, really, you guys are very talented artists. Hey Mr. Burgzaza, I remember your artwork in Chivalry's forum man! You are really gud in this imo, quality work as always!
  19. Vanguarda

    Thoughts and Ideas General

    What do you guys think of kicking/stomping? Yesterday playing at the dungeon, I made a zombie fall with his head on the wall, and you know that lower part of the wall that has sort of a curb? Zombie felt with his head right there, his face on the curb. Wish I could smash his head on that curb...
  20. Vanguarda

    The Exanima Videos & Screenshots Thread

    Very good points Mr. Zhuliks, haven't thought about that and it makes sense tbh. Thanks for explaining it! The camera mod seems awesome, that + a slomo mod would be great to make a deeper analysis on the game mechanics. Perhaps a "replay" mod, where you could turn the camera however you like...
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