Interesting topic this. You guys are right stereo 3D is cool, even without the tracking etc. in an isometric game.
Madoc's engine does support stereo already (with 120hz and shutter glasses, or anaglyph which is amusing with £1 glasses but obviously not a viable solution for gaming); it's actually been *core* OpenGL functionality for many years, but sadly Nvidia and AMD both disable it in their consumer drivers (yet enable it for D3D), presumably in an attempt to sell (increasingly) hardware identical workstation versions of their cards.
I found a thread recently where some people seemed to find that quad buffer stereo has been enabled for OpenGL on Nvidia consumer cards, but I haven't been able to replicate that even with the 3D Vision drivers installed. They did have the 3D Vision 2 hardware too though, so I guess it's possible that it could be enabled with the IR emitter plugged in, senseless as that seems. Have to buy it to try it I spose!
Oculus Rift as far as I understand works differently; you have 2 displays which you output different frames to, so you don't rely on that support but there is some additional work involved in using it. We're kind of busy at the moment but might look into it eventually!