I think that the oculus rift sounds great. There have been analogous technologies over the years (i.e. 3D headsets) but they've always had pitiful resolution, so I've never been tempted.
I think it's got potential to be awesome, but it's not going to work with just any game. The games will have to have *proper* support for it - they need to be made to measure, so to speak. Same goes for 3D films. That's one of the shortcomings of many of the "games that work with 3D" to date. There are relatively few that really work well with 3D because they haven't been designed that way, which leads to disappointment in most cases, even though it's fun for a while (I'm referring to enabling 3D through iz3d/nvidia drivers). And I'm a big fan of 3D, so I'm not being a skeptic.
In my opinion, Oculus Rift support shouldn't just be a hack that's added to games. If implemented, it should be done with proper consideration. Consequently, I can imagine that getting Sui Generis to work well with Oculus Rift would not be a trivial task, and as such Bare Mettle won't be able to devote it the necessary resources, given the length of the existing wish-list!!! (of course, it would be great if it was supported!)
For those that are interested, here is a list of games with planned Oculus Rift support:
http://en.wikipedia.org/wiki/Oculus_Rift#Software
I'd be very skeptical about any homebrew or after-patch solutions, such as it "working with any unity/unreal game". Done properly, it will add immersion. Done poorly, it will break immersion.