I m not sure i was clear enought to be understood that i was only speaking for the arena and not including the story of examina. and it may have created some misunderstanding.
So let me state: My post are for the arena as it is only.
2. If you could loot gear, than experienced players would have full sets of armour within a few matches of starting. Which defeats the purpose of the leveling.
False, if you only allow him to loot his level gear or below, as suggested..He will have, yes, all the gear on his level or below...but things as they are, with ranking limitation, it would be irrelevent.
4. Exanima is Linear, Sui Generis is not.
You mean that in exanima there s no gear ranking but in sui generis there will be ?
If it ain t that, i m not smart enought to link the statement to what i ve written, could you explain "for dummies"?
All that hard earned gear, for nothing if you lose. Sounds great to me... not.
Easy come easy go?
I think that could be a gamemode then, optional.
Set prices to 0? Then why have a shop?
Selling price to 0, i think it s already like that. i tried to sell stuff and got peanuts, wait, not even that, peanuts would give me +5 health.
Pugilism is a fast way to make money safely, but where's the fun in that? Also, pugilism doesn't really teach weapon fighting skills
Got it about fighting. And may i disagree just a tiny almost irrelevent bit...it can teach a bit more about fine control it did it to me.
Since there s a shop, money buy gear, gear can be diference between life and death, i suppose there s fun for beginner at least.
9. Yes, the rank slider isn't great, but I don't think buttons are any better. Also, it's so you can choose to fight with different loadouts depending on rank, or say, you switch in between two different ranks. It's much easier to have the current system than to have unequip, or requip things.
I understand where you come from....but:
what you state is only true because you cant fight an adept fight with inept gear. I still dont get the goal of that limitation. I tried and wen t naked on the arena.
If you remove this contestable limitation. buttons (or whatever other sistem that come handy) being able to choose multiple permited ranks will be much much better than the slide. Or the slide can be adjusted to The rank choosen + inferior ranks.
8. I would say lower ranked weapons should be cheaper, but only very, very slightly so. Say, enough to cost the earnings of 3~ lower tier matches
Thats only true if you have gear to buy.
What i mean here, is the fact that there s rarely anything for inept, and the level above, even if existing.
I really don t know why beginners need such a complementary punishment as the game already have a nice positively inclined learning curve.
It may be related, and i may be wrong, to something i am detecting.
A lot of thinking for "when your master" and very few consideration about "when your beginning". Maybe asyndrome of playing a lot or/and for a very long time and fight seem obvious now. But i can guarantee its very far from obvious, and hard to learn.
If the game ain t enjoyable enought in the beginning how much people will stick? And buy your next product?
I don t suppose dev are investing tons of hours and money just for fun...or the game would be free.