Adan Verde
Member
While it seem really interesting how there is the option for opting to play as different characters, a rather not too complicated implementation to add flavor, enrich and diversify the experience would be to add self dialogues to the characters such as:
When the villager discovers the footwear workshop in one of the floors, he makes a remarks " Would have thought this place had better quality of wears "
getting badly injured " I make shoes, not graves for godsake", when you find high quality shoes " At least I find some skill in this depressing fortress "
For the proctor, the remarks would become empirical remarks, such as when crossing the dealing with many Exanimates at once " I came for a reason, not to bring a bad name to the proctors " when finding the undead proctor " Wait, I come in name of Ardent. I came for searching for you.... " After you kill her " I guess both the mystery and the problems seem to pile in this mess" .
When the villager discovers the footwear workshop in one of the floors, he makes a remarks " Would have thought this place had better quality of wears "
getting badly injured " I make shoes, not graves for godsake", when you find high quality shoes " At least I find some skill in this depressing fortress "
For the proctor, the remarks would become empirical remarks, such as when crossing the dealing with many Exanimates at once " I came for a reason, not to bring a bad name to the proctors " when finding the undead proctor " Wait, I come in name of Ardent. I came for searching for you.... " After you kill her " I guess both the mystery and the problems seem to pile in this mess" .