I d like to be able to lock the enemies and be able to switch from one to another , that way you would always face your enemy and make circles around him when fighting him. It worked great on blade of Darkness
Severence wasn't a top-down isometric game. That system wouldn't work at all in sui generis.I don't like assist very much nor console games and their auto aiming but in Severance , blade of darkness it worked pretty well and was thinking it could suit Sui Generis too, but if the devs got a system that works fine and is intuitive then it's all good.I m pretty confident, the guys know what they are talking about.
No auto lock good!Severence wasn't a top-down isometric game. That system wouldn't work at all in sui generis.
In my opinion, auto-lock on isn't in the spirit of the combat system. Look at how it works; you point your mouse where you want to hit, make sure you're in range to hit, and choose to attack (lowering your defenses) to swing. If you throw an assist in there like auto lock you make one of those steps too easy, and make the whole system too easy. It seems like fiddling with the movement keys is a big part of the "Skill, not level" thing they're going for.