Coffee Diary 12/10/20

Zetheros

Developer
Hey Exanimates,

This week has been mostly about optimising, testing, debugging and tweaking the new renderer and GI, but also adding some features that were still missing. The GI system now "voxelises" terrain and dynamic objects and characters on the fly; we added spotlights and generally rebalanced our lighting around the new GI system as well as the GI itself.

Compared to the start of last week, we roughly doubled our performance in general, and there's more going on. These are not last minute optimisations, we had prototyped them or largely developed them before, but they couldn't be fully implemented until everything was complete. There's a few more optimisations we have in mind, but the important ones are in so we'll probably approach the rest gradually as we go into beta testing.

We're still in the process of updating assets, mostly focusing on very common and big important stuff for now. The tileset that is currently used for the early game levels and some of the arena is being replaced with two new updated tilesets, one for story and one for arena.

We're also finally working on the updated settings screen. This will add many new options, some that have been requested by players over the years and some features introduced with the new renderer.

We're hopeful that we can start some beta testing some time next week, and go into the public beta branch soon after.

Have a great week!
-the BM team
 
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