Scroll_Tro0L
Member
Went through the dev quotes and haven't spotted it yet. Could be a spotting mistake on my part in case someone else has already suggested this:
Smacking someone in the head with the staff or other blunt weapon is so damn satisfying. Considered adding some sort of beyond-visual effects for hits like this? For example the NPC or player becomes disoriented for a few seconds. E.g. blurred vision and slow reaction for a bit forcing you to back off and gain a sense of direction. Effect could be coupled with ringing if you're wearing a helmet.
Same could apply to other parts such as limping if you wreck someone's legs or inability to use a hand if it gets hurt. Player/NPC may have to switch hands or stop dual wielding in those cases.
Smacking someone in the head with the staff or other blunt weapon is so damn satisfying. Considered adding some sort of beyond-visual effects for hits like this? For example the NPC or player becomes disoriented for a few seconds. E.g. blurred vision and slow reaction for a bit forcing you to back off and gain a sense of direction. Effect could be coupled with ringing if you're wearing a helmet.
Same could apply to other parts such as limping if you wreck someone's legs or inability to use a hand if it gets hurt. Player/NPC may have to switch hands or stop dual wielding in those cases.