i got no problem with backtracking, if you have to backtrack then that means you made a bad decision about what to bring with you before you continued and its your own fault you have to go back again to make space for the item you want.
This is actually not possible, because; even with item burden, backtracking would not be necessary. The thing is that if you got back to a bonfire to make room for the item you want, the item will disappear: If you leave loot on the ground, it'll disappear of you sit by a bonfire.
about the early warping in DS2, im not so sure i will like that. well i havent played it yet so i dont know yet how it will be. i liked that you didnt get it until late in DS, when you first got it then you mostly been everywhere, before that then you would have to fight your way back again in the levels, doing the levels in "revers", i liked that.
Completely agree. Warping (quick travelling) just feels lazy. It takes away a lot of hours from the total time to finish a game. And again, as I mentioned many times
for me, the experience seen in whole is much more immersive, and overall better If, there are mechanics or whatnot that force you of progressing/adventuring.
Things like Repairing and crafting at smiths.
Walking to town to stock up on supplies might not be as fun as slaying monsters in a dungeon, but it really adds to the experience, and IMO it fells much more immersive.
Things like, fast traveling, simple crafting system, looting everything you see, "no" penalty from dying etc all seem streamlined/casual to me. And hurts more than it help. Kind of the biggest reason I prefer Demon's to Dark, since I've to think more of what I'm doing, instead of just rushing to the next enemy and press the kill button.
Yes it can feel tedious to have to go through a map you've completed, grind for crafting material, spend time looking through you inventory etc. But (again Imo) these "boring" things are quite important in a hardcore game.
Started to ramble again, so sorry about that.