mscottveach
Member
I've been browsing through the forums and read a lot about the combat/physics engine
being planned for the game; it's clear from the videos and statements that it could end
up being pretty incredible.
I'm curious to know more detail though... is there a thread or an interview where they
go into substantially more detail about this engine?
Here are the kinds of things I'm curious about: they say that their body simulation
is built on a muscle/bone simulation. Have they gone into any details... how many muscles
are they modelling? which ones? are they using underlying musculature for *all* actions
or is it more of a hybrid system? is there a list of all the biological systems they're
planning on modelling (respiration, lactic acid, etc)?
I mention those less because they're exactly what I want to know and more as
an illustration of the kind of detail I'm hoping for.
I've been picking up little details as I read through these forums but I thought I would
check to see if I've somehow missed a post, blog entry, interview that really gets into
the nitty-gritty of their design choices in the engine?
I'm also curious as to how well it's working... I know in the past when people have
tried this approach they've been unable to thread the needle between accurate and
entertaining. If we take what they say at face value, how far along is their physics
engine? Do we know?
being planned for the game; it's clear from the videos and statements that it could end
up being pretty incredible.
I'm curious to know more detail though... is there a thread or an interview where they
go into substantially more detail about this engine?
Here are the kinds of things I'm curious about: they say that their body simulation
is built on a muscle/bone simulation. Have they gone into any details... how many muscles
are they modelling? which ones? are they using underlying musculature for *all* actions
or is it more of a hybrid system? is there a list of all the biological systems they're
planning on modelling (respiration, lactic acid, etc)?
I mention those less because they're exactly what I want to know and more as
an illustration of the kind of detail I'm hoping for.
I've been picking up little details as I read through these forums but I thought I would
check to see if I've somehow missed a post, blog entry, interview that really gets into
the nitty-gritty of their design choices in the engine?
I'm also curious as to how well it's working... I know in the past when people have
tried this approach they've been unable to thread the needle between accurate and
entertaining. If we take what they say at face value, how far along is their physics
engine? Do we know?