Update looks great.
I want to preface some questions by saying that my interest in this game has always been rooted in the perceived desire of the devs to create "unnecessary detail", as I call it. I think the biggest problem with AAA developers nowadays is ignoring the small, and, to many degrees, unnecessary detail. The benefit of all this detail, though, is it creates a more immersive world, and makes all the BIGGER stuff more interesting, believable. Proper atmosphere and aura to a game is very underrated.
So. a few questions:
1) blood in environments is still a goal? (puddles, drips, drops, etc. adhering to the ground (with different effects be it stone or sand)
2) footprints in sand going to be a thing?
3) and, a follow up to the first two, can sand inadvertently be kicked to cover up the blood, maybe even partially covering it up, depending on how much it gets kicked?