all these games have a way to heal yourself, darksouls is the only one of the three I've actually played (and completed) its hard but you only lose souls if you die, you don't get taken back out to the main menu and have to go through char creation all over again. Being able to pick up lost souls and keeping gear stops the feeling of futility and time wasting. Still stand by what I said. Darksouls is actually my favourite ARPG ever, its difficulty was a driving force and not a barrier to the enjoyment.Darkest Dungeon? Dark Souls? Day Z
the learning curve is making the game highly repetitive! Constantly restarting being forced through char creation again and re-dressing my char I don't see why? cant we start with the clothes on and then the people who really want the naked guy could take them off? its just a waste of time as it is. When I die I just want to immediately start again, not jump though these hoops then wait again to stand up. Cant I keep the gear I got in the last play though or something? As it stands failure means absolutely nothing other than a waste of time and this horrible groundhog day feelingThe game has a steep learning curve, yes. It's hard to imagine how this particular game could not be without also being shallow and repetitive
totally disagree with this. Yes they are silly if my guy is wearing plate or restrictive armour but I'm wearing cloth? Putting a bucket on the head of a enemy is far more unrealistic and silly. Will we be forced into taking heavy armour? Will there be no 'rogue' build or similar? Acrobatics in combat is not at all unrealistic. Magically putting a bucket on the head of an enemy is totally unrealistic. I think its a shame if we are just going to be tunnelled down a road of heavy armour being the only way to upgrade.rolls... Well, they're mostly just silly
I think this is the wrong way round to look at it. Every game in the history of time has been broken cheated and exploited. If people want to exploit and cheat the game then they will miss out on the enjoyment that's their prerogative, their loss ultimately. Mostly people would just adjust the sliders to their own preference then never change it surely? Why should everyone be restricted cause the odd player might find a way to abuse a setting.We've been a bit reluctant to because of the potential for abuse
Better at clicking a mouse in specific ways though. Its hard to seek improvement when its not totally clear what you are doing wrong. Its actually even hard a lot of the time to work out if you have hit the enemy, or if they have hit you. Sometimes I will be doing really well in a fight and landing loads of hits then out of nowhere they land some huge blow on me and virtually one shot me. Some times trying to block and positioning myself as best as I can but still take a shit ton of damage. I can see the attack coming and immediately release all buttons to block and then take damage anyway.Mostly you need to actively pursue improvement rather than doing the same thing over and over and hope to somehow get better at it
All games I mentioned are "unforgiving" and "difficult" and yet all succeeded in gaining attention of mass audience.all these games have a way to heal yourself, darksouls is the only one of the three I've actually played (and completed) its hard but you only lose souls if you die, you don't get taken back out to the main menu and have to go through char creation all over again.
Your missing my point they are unforgiving yes I agree, however they are not AS unforgiving which is what I stated. They achieve a healthy balance where you actually feel like progress is being made even if you die, and don't just boot you out to the start menu.All games I mentioned are "unforgiving" and "difficult" and yet all succeeded in gaining attention of mass audience.
Well, if you are doing something that clearly doesn't work, then you are per definition doing it wrong. It's not a personal attack, it's just a fact. Most people in here saying those sort of things have been playing the game since the early combat alphas. I've been here since the beginning and I still think is a hard game, but not nearly as hard as when I first got my hands on it. You make progress, albeit it feels, slowly at times.People saying 'oh your doing it wrong' to me is just confirming my whole point about elitism, it will just wind up with me thinking 'oh this game is only for those people who are all doing things "correctly"
Thats a fair point and I can respect that. Just sayin', don't take it personally. I can't speak for anybody else in here but I don't think anyone want's too make you feel like you suck or that they are better then you.Yeah well that's kinda obvious if I'm dead then I did something wrong accepted, however saying 'oh your doing it wrong' just isn't helpful at all and when its not clear what exactly I'm doing wrong or how to adjust to do things right or even if actually my mouse control or reaction speed or whatever actually makes it impossible for me and potentially others to ever play properly. I will scour the forums I guess and try and pick up some tips or watch a youtube if there is one, It would be great if one of these experienced players did a youtube tutorial
Exanima weights things differently. It's more a rogue-like game. In rogue-likes your death is final. You're supposed not to die (or stave off death). Exanima does give you means to do so. As I said, with enough armor on you as long as youYour missing my point they are unforgiving yes I agree, however they are not AS unforgiving which is what I stated. They achieve a healthy balance where you actually feel like progress is being made even if you die, and don't just boot you out to the start menu.
It's not that much different in spirit from Souls' - you need to know how to fight and control over your character is important. Can you do progress in Souls' without properly controlling your character? However, in Exanima you can't simply push buttons for your characters to do what you want from him. You need to guide him. I think you just need to accustom yourself with Exanima's combat more and when you get hang of it death shouldn't be that much of a problem to you.I've been using the shield every time? I understand the combat and the physics but well my point is if say I'm not the best in the world at pin point mouse clicking I'm never going to get anywhere. Dark souls gives me the feeling of absolute control over my character. If I get hit by an enemy I can always see why and accept my mistake, with this game I don't get that feeling sometimes just don't have a clue what I've done wrong, so how am I supposed to adjust? When I have two enemies beating down on me it just feels impossible.
No need for flashy weighted expensive mouse. However, you do need to either play and learn more or watch some videos where other players explain how to fight properly. It's like real medieval combat right here: when you first pick up a sword you barely know how to swing it. You need to find yourself a trainer or train yourself. There is no way around it. Only in current state it should be easier for you to pull of nice combat moves.I just don't want to admit that this isn't the game for me I've been waiting for it for years now and I will be so disappointed if lack of mouse control (or maybe that I don't have some flashy weighted expensive mouse) is the reason why ill never be able to progress in a game which is clearly so amazing visually, and really should be the holy grail of games of this type.
But I agree. A lot of stuff ain't explained well enough. But it does not change that "you're not doing it right" remains true. If it's true. Problem is I don't know how well you fight. I can only assume you fight not well, because you're having trouble.Its a bit tiresome being told 'your not doing it right' again and again it might be an accurate statement but in my opinion if that is the case then things just arn't being explained well enough in the tutorial text and as I say I think a tutorial video would maybe resolve this or diagrams in the tutorial text even. People saying 'oh your doing it wrong' to me is just confirming my whole point about elitism, it will just wind up with me thinking 'oh this game is only for those people who are all doing things "correctly"
Well, to be honest I was thinking that making a checkpoint at start of each level could help a lot. But then I thought that it wouldn't help at all. Why? Because if you can't get past level 1, then this wouldn't be of help to you save could only happen past level 1, and when you pass level 1 you're having good enough gear to not have trouble dying easily (because you regenerate even when you do make a mistake). So it kind of defeats the point. I think game should either explain combat better in the final version (probably the best solution) or give some leg to starting players (like easy mode vs expert mode).I'm an RPG fan an avid gamer so what average Joe who thought "dark souls was impossible" would make of it well ill tell you they wouldn't make forum posts and stick with it to learn it properly, they would quit and never come back. Maybe rage on some forums or shout down people who try and praise the game and I just think that's a shame. I really want to be good at this game, but it is also competing with other RPG's for my attention and at the moment I'm happier investing time into something like Pillars of Eternity or Divinity.
Well, I think Sui Generis will be able to be played differently than Exanima. Because Sui Generis is supposed to be an RPG (a proper one) and Exanima is dungeon crawler.Honestly I could write triple the amount in praise for the game, and it might not seem like that from my posts but there is honestly so much about it I totally love (most of it has been said already by others) and I am very hopeful that when sui genaris actually arrives I will be able to invest hundreds of hours into it and immerse myself fully, I'm just not totally sold on Exanima being an enjoyable rogue-like.
I actually never made the distinction. Are they really going too be standalone games or a game with different "campaigns" like, for example: Neverwinter Nights? And if they are in fact standalone, will the have different businessmodels after release for those that haven't backed it or will they basically be sold as a bundle?Well, I think Sui Generis will be able to be played differently than Exanima. Because Sui Generis is supposed to be an RPG (a proper one) and Exanima is dungeon crawler.
Holy shit Faelivrin.DISCLAIMER Don't watch on any of this cases:
- You are easily offended.
- You are a die-hardcore fan of this game.
- You dislike waifus.
- You have epilepsy.
- You are Madoc.
I warned you Madoc.