Nomad
Member
Talking about physique. It could work like this: the characters physique changes depending on what the character do and eat (this will mean having a hunger system) I you eat a lot and healthy food, you gain muscle. This makes you (passiv) stronger. If you eat cakes and lots of sugar, you get fat. If you don't eat much, you get really skinny - and need less food therefore.
Some the sugar (or similar) give a short lived bonus - like a boost of engery. Eating healthy gives a longterm but passiv physical impovement. This makes customzing into "dynamic customizing".
Isn't that cool?
This leaves the question of whether or not the player should choose height and body type.
Start with an average body and only choose height. Or being able to choose both (the character has lived a life before starting adventureing) seems like the best options to me.
Some the sugar (or similar) give a short lived bonus - like a boost of engery. Eating healthy gives a longterm but passiv physical impovement. This makes customzing into "dynamic customizing".
Isn't that cool?
This leaves the question of whether or not the player should choose height and body type.
Start with an average body and only choose height. Or being able to choose both (the character has lived a life before starting adventureing) seems like the best options to me.