Rob
Moderator
You're right... although I can foresee you having to repeat that post multiple times in the future!!!Once again guys, you can go discuss it in the proper threads. Think of this as just a database.
You're right... although I can foresee you having to repeat that post multiple times in the future!!!Once again guys, you can go discuss it in the proper threads. Think of this as just a database.
It isn't the first time I have alreadyYou're right... although I can foresee you having to repeat that post multiple times in the future!!!
ROLEPLAYING MECHANICS:
Full Realism
Food / Hunger
Sleep
Crafting
Non-Linear Campaign
Rigid Quest / Reward Mechanics
Jobs
Fetch Quests
Alternate Campaigns
Ambiguous Evil
Playable Non-Human Races
Caravans / Horses / Fast Travel
BATTLE MECHANICS:
Turn-Based Combat
Hit Points
Locational Damage
Dismemberment
Healing Potions
Parrying
Rolling
Special Moves
Slowing Time
Sheilds
Stealth
Friendly Fire
Fighting Skill
NPCs:
Child Characters
Elderly Characters
Killing Everyone
Respawning NPCs
Persuasion / Influencing NPCs
Companions / Enemies
Romance
Sex (or "Sexual Actions"?)
Living NPCs
NPC Relationships (or "NPC to NPC Interaction"?)
NPC Groups / Mercenaries
Animal Attacks
GAME MECHANICS:
DRM
Alpha
Multiplayer
Persistent Multiplayer
Liquid Physics
Fire
Object Destruction
Full Destruction
Pausing
Text Based Dialogue / Voice Acting
Dynamic Music
Modding
WORLD:
Large Worlds
Multiple Worlds
Vibrant Colours
Natural Disasters
Unique Locations
Dark Environments
You are so awkward.Well I figured you would just Ctrl + F and then type in a word of what you want, like liquid or fire.
Also please, call me The.
So, yeah. Let's just be patient about things.At the moment we're dealing with a lot of different practical stuff and still looking for somewhere to set up (which is proving quite difficult). It's a transitional period in many ways but me and some other team members are putting some solid work into the game. Mostly at the moment we're working on major, major game and other systems that will support future development so they will take some time to bear fruit. Development will pick up pace once some of these are in place and we've sorted out our studio, quit our jobs, relocated etc.
The major things we're currently working on are:
- Character and equipment system
- Game object database, statistics and conceptual types
- Dynamic story, dialogue and NPC behaviour systems
- Optimal development methods for architectural assets
I've got some time to kill, hedge, if I knew who all the developers where (I don't know them all, it's terrible ), I could see if they made any posts since early december and PM you them sweet, sweet, quotes.UPDATE. WHAT UPDATE. LEAVE ME ALONE YOU WHIPPER SCHANPPERS I WILL DO IT WHEN I CAN. gpsnpgsngps
them sweet, sweet, quotes.
You've been sick? I thought you were The Hedge Knight? Not... The Fairy Knight.There has been a break in the coughing of blood, so I will see if I can update this.