There are some maps on the Steam guides page, which show the floorplans but are a but uncertain to read because they were all styled like hand-drawn things on ancient parchment, and don't show all the doors and such. Still, they're the most complete maps currently available.Has anyone mapped this out? or do I need to get out my graph paper?
Agreed, I did map it out on ye ole graph paper. But the immersion I gained leads me to say; Map it yourself, you will have a better appreciation for your efforts.There are community maps, don't use them, it's more interesting exploring than being told where to go. I hope we never get a minimal.
Hey, thanks for the tip. Never heard of that program before.I'm using grid cartographer to draw my own maps as I progress.
You should also remember their "patrols" and the ones that just wander aimlesslyI'm also quite meticulous about recording items laying around and what weapons are carried by monsters..
Hmm... IMHO There shouldn't be "armor/weapon/key/artefact" icons anyway: just "minor loot", "major loot", "unique loot" and some explanations to the specific icons/places with their coordinates in map's legend.I'm much worse at the patrol routes mapping. Grid Cartographer has it's limits, which make it a bit hard to map stuff like that:
It's a great application to make maps, but it's not perfect. Almost makes me want to write something that would be better
- only 1 "thing" per tile - i.e. if you put a weapon icon, you can't put in an armor icon there.
- limited amount of layers, and no free-form layers
- no brushes for path
- no way of attaching path/area of activity to one monster
The easiet way I've found to mark patrol routes is to put some distinctive color on the square tiles of the route. The background color of the tile doesn't affect the color of walls and icons in that tile.I'm much worse at the patrol routes mapping. Grid Cartographer has it's limits, which make it a bit hard to map stuff like that....
My tastes differ. I've got all these icons in there so might as well use them. And creative choices of icon colors can convey a lot of info without needing huge explanations in the legend. For example, below is my WIP for level 1. I could get even fancier, for example using colors to distinguish between 1H and 2H weapons, but for the time being this is where I am.Hmm... IMHO There shouldn't be "armor/weapon/key/artefact" icons anyway: just "minor loot", "major loot", "unique loot" and some explanations to the specific icons/places with their coordinates in map's legend.
Well, it's a thumbnail, too small to see details, and it's only like the 1st 25% of the level anywayU really shud put any map under a spoiler tag.