Um, no. Ranged weapons served different purposes. You could hit an animal from a distance. You could fire at an enemy from the castle walls. It had nothing to do with "the randomness of melee combat" (which wasn't random at all, unless we talk about people who didn't know how to fight).LOL, the randomness of melee combat was why ranged weaponry in real life was invented in the first place.
Actually Dark Souls was far less difficult game than many made it to look like. The first reason was the people went in the wrong direction, trying to take on enemies outside their level range (for example, going into the Catacombs instead of the Undead Burg). The second reason was that once you paid enough attention and were careful game was manageable (to a point of becoming very easy, which is why people who went through Dark Souls 1 thought that Dark Souls 2 was an easier game than Dark Souls 1).Speaking of that, I despise such horribly designed games where you plow through by the method of trial and error. Just brute forcing it.
I think this is a strong point of the game: each enemy can be deadly and thus provide a challenge. Each fight can be different, each can end up differently. If you think you should be able to pass the first enemy after you were able to get through him once, then your approach is wrong. You have to earn that right by defeating him in combat and if you have problems next time you see him, then it's obvious you need to become better at combat.At one point I even got to the guy with big hammer, but then afterwards I couldn't pass the first guy three times in a row.
That's no way to design a game. I guess I'll wait for ranged combat as a last chance for this game.