I can see the appeal of a manual block, there are times when an opponent will throw an over head attack and I'll just do nothing expecting my character to block the incoming shot, only to have him ignore it and let it smash straight into his face T.T but at the same time most games I've seen with manual block don't have as interesting game play. People tend to spend years of their lives learning to block perfectly so that they can ably defend any possible string of attacks and feints. This system with a manual block would be extremely easy to defend. the movement are relatively slow in comparison with other games in the genre and I'm OK with that because they have weight and physics instead of just animations. The blocking not being perfect is actually pretty good for the overall design of the combat as you really should be using your measure as your first defense and your weapon as your second as weapon blocking in reality is none too reliable either XD.