BigT2themax
Insider
I love how this conversation went from how to kill skeletons to maybe different weapon types in Sui Generis to whether or not the game should be strictly medieval europe or not.
My take on these things:
For destroying skeletons, why not just use all the ideas? Maybe depending on how the skeleton is created (maybe through some magical item, some thaumaturge's spell, or just the simple force of will of an angry soul), it might have a weak spot that could be taken advantage of. I'm saying have several different possible weaknesses because if there's only one weakness, players will very quickly just find out what skeletons are weak to and BAM, skeletons are now no more than a nuisance.
As for whether or not SG should just stick to european medieval weapons, I'm all for weapons from a different area rarely showing up, as long as the weapon works a bit differently compared to other weapons. Variety is always nice, and staying to a european medieval setting isn't really that important. Keep in mind, this is a low fantasy setting with tropes from medieval european times, it doesn't have to be historically accurate if BME doesn't want it to be, the medieval european stuff is just because it's easily recognisable to players, so they know what to expect.
Although, you have a point on the katanas. It'd be a bit annoying to find one, only to find it just works like any other two-handed sword, making the katana a bit pointless. If they're going to put one in, make using it change your fighting style or something, you know?
My take on these things:
For destroying skeletons, why not just use all the ideas? Maybe depending on how the skeleton is created (maybe through some magical item, some thaumaturge's spell, or just the simple force of will of an angry soul), it might have a weak spot that could be taken advantage of. I'm saying have several different possible weaknesses because if there's only one weakness, players will very quickly just find out what skeletons are weak to and BAM, skeletons are now no more than a nuisance.
This is nice, I think all skeletons should be able to be killed this way, knocking them down again and again so they lose limbs or other bones and eventually the skeleton just barely gets back up, only to fall down and break apart for the last time. This way if a player can't find that particular skeleton's weakness, the skeleton can still be defeated, but it's difficult and takes a while....maybe just breaking enough of the bones into peices, and every time it reassembles those bones are missing until it's just a torso and an arm flailing a sword at your ankles. Then you finally dispatch it with a badass curb stomp.
As for whether or not SG should just stick to european medieval weapons, I'm all for weapons from a different area rarely showing up, as long as the weapon works a bit differently compared to other weapons. Variety is always nice, and staying to a european medieval setting isn't really that important. Keep in mind, this is a low fantasy setting with tropes from medieval european times, it doesn't have to be historically accurate if BME doesn't want it to be, the medieval european stuff is just because it's easily recognisable to players, so they know what to expect.
Although, you have a point on the katanas. It'd be a bit annoying to find one, only to find it just works like any other two-handed sword, making the katana a bit pointless. If they're going to put one in, make using it change your fighting style or something, you know?