Psychomorph
Insider
Reason I post that is because of the similarities to SG. The isometric view. The character looks where you point he cursor, movement seems WASD. Looks really good. Movement speeds are slick, you jog and sprint forward and walk backward. Of course I hope in SG you can also walk forward (stealthy).
The isometric view is far from being an old relic. I was skeptical about the WASD controls, but it seems to work just fine.
Also, somewhere around 8:50, he is blocked by the beds. This is the moment where I'd like to see climbing in SG. No such ridiculous blockades that the in-game character cannot maneuver through, which in real life are a no-brainer.