NachoDawg
Member
Every time I see "there should be permadeath" comment, I just wonder how people don't respect their lifetime. It's a great game, but there are other games and whole real life. How many people will start the game again if they lose 10 hours? Not many. There shouldn't be manual save/load, but permadeath is stupid idea too.
Permadeath being stupid depends on how long the game is and what kind of experience they try to deliver. Beating on permadeath for being permadeath is ridiculous. We're talking about Exanima here, and no good exanima player currently spends 10 hours beating the game, so dont say that.
I agree that save/laod doesnt work in Sui Generis as an open world game, but currently as a tiny tech demo, Exanima doesnt fit it either. As an expanded game then sure, i bet exanima will benefit from a save/load'esque thing. My point is that we dont know what Exanima is going to shape up to be, so lets not draw definite conclusions on what is going to fit.
No amazingly good reason to insist on hammering in functions from SG, nor concluding that particular amgibious save/load is the best thing either. Wait and see. If the save/load in Exanima is bad for the total experience or if they come up with something better later then we'll see it. Its still in development.