Ickorus
Insider
Ok so we know the game is going to have quests in it which implies that it will have certain items specific to that quest, we also know that quests will be non-linear so those items could go to different people depending on how you want to influence events.
What I'd like to know is will these items be usable by the player and possibly instead of giving it to one party or the other if the player can damn them all and keep it for themselves, I've seen only a couple of games do this in the past but none of them really make it a big deal, you take the item, so what, the NPC will sit there and wait for you to get bored of it and you can go collect your reward whenever you feel like it.
And then of course that only works for certain items that perhaps provide a benefit to the user, I'd like to see you be able to steal an heirloom and make enemies with a rich lord or give someone a worthless trinket in place of a priceless artifact because they haven't actually seen it before.
What I'd like to know is will these items be usable by the player and possibly instead of giving it to one party or the other if the player can damn them all and keep it for themselves, I've seen only a couple of games do this in the past but none of them really make it a big deal, you take the item, so what, the NPC will sit there and wait for you to get bored of it and you can go collect your reward whenever you feel like it.
And then of course that only works for certain items that perhaps provide a benefit to the user, I'd like to see you be able to steal an heirloom and make enemies with a rich lord or give someone a worthless trinket in place of a priceless artifact because they haven't actually seen it before.