You're probably right but it could support an analog stick. Exanima's current UI does not translate well to be operated with a traditional game controller (I tried it.) But, assuming the Steam controller does indeed emulate a mouse well enough, it might make a difference. I, for one, am really interested in this possiblity.This game has no support for analog sticks. Sorry.
I use Joy2Key its simpler than fiddling with script code plus you DO NOT need to convert thumbstick input to WASD game has an undocumented support for left thumbstick support and its much better than just wasd, it supports precise thumb angle not just up-right-down-left wasd offers.I am using the analogue stick on my CH Pro flight throttle, with an Autohotkey script to read the stick axes and generate WASD. Combined with all the other buttons on the CH Pro, it works very well -- better than k/b in my view.
Ah, shame. There may an XInput emulator you can use perhaps. I've implemented support for a lot of different input devices in the past, but I'm not too up to date on the topic. XInput seems to be the best way to support the most popular controllers today.Sounds good Madoc, thanks for the info. I will plug on with using my non-Xinput flight throttle as a handy keyboard alternative
It's already in the game.That's great news. I'm a Steam Controller user and have found it works very well in this game. I tend to use the gyro for swinging weapons, whilst the trackpad takes a secondary role. Keyboard controls are mapped to the D-pad for me, though i'll definitely check out the analogue stick support. Will it be in the upcoming update or is it already in the game?