Guy
Member
I wanted to put some of the tips I have figured out (I assume I am not the only one on these) and wanted to put it in one place to help those who are newer to this than I. I am not good at this game yet, but I have picked up a few things.
1) (mentioned before) I try to think of combat WASD keys as forward-back, and shield-sword. I even say it out loud when I am in arena and often in combat in the dungeon. This helps my whole left/right confusion when not behind the character in a fight, so I am not having to really concentrate on movement as much anymore and I can focus more on timing and defense.
2) When I get the bill, or to a lesser extent other weapons, and I have an encounter I struggle with, I will stack a bunch of chairs if readily available in front of the doorway or hall or what have you and fight over the the top. The enemy usually trips up or at least struggles and the polearm takes them out handily. I find this as the life saving if cowardly approach when dealing with the axes (I struggle against those and the sickle-on-a-steek the most it seems) or multiple opponents. Often a few waves of my equipped weapon bring them running into my mess. It does need to be set just past where the door swings of course.
3) When fighting in the dark, I seem to get more light if I set the torch on the edge of a box, table, etc where possible. The fire head must be off the support in the open to give the most benefit. Setting it unlit end down in a bucket should work as well, I haven't experimented with that yet, but I intend to tonight.
4) Some weapons are better up close in contact than others. I usually use the sword and shield combo usually, and carry a polearm for my leetle friendly traps, but if you are in contact (touching distance) with the bad guys, a cleaver works wonders sometimes. If they have polearms they can't get a swing while you are inside their arc, but you have a much greater chance of landing a telling hit. Conversely, those weapons can tear you a new one quickly in the beginning it seems, so beware. Sometimes the little ones hurt the most.
5) Doorways can be your friend if you are on the right side of them. The bad guys once again can't always make a good swing, but you can dart in an out while they are struggling. Just don't let the situation flip on you.
6) Watching others play live or on youtube helped me understand movement in combat and timing better than any other one thing other than the shield/sword side thing. Make use of those vids to see how others do it when you are frustrated or trying to figure it out.
7) From OddSpierce, below.
9) To be added as I think of more or find other things that seem to help. Feel free to add your own tips, please.
1) (mentioned before) I try to think of combat WASD keys as forward-back, and shield-sword. I even say it out loud when I am in arena and often in combat in the dungeon. This helps my whole left/right confusion when not behind the character in a fight, so I am not having to really concentrate on movement as much anymore and I can focus more on timing and defense.
2) When I get the bill, or to a lesser extent other weapons, and I have an encounter I struggle with, I will stack a bunch of chairs if readily available in front of the doorway or hall or what have you and fight over the the top. The enemy usually trips up or at least struggles and the polearm takes them out handily. I find this as the life saving if cowardly approach when dealing with the axes (I struggle against those and the sickle-on-a-steek the most it seems) or multiple opponents. Often a few waves of my equipped weapon bring them running into my mess. It does need to be set just past where the door swings of course.
3) When fighting in the dark, I seem to get more light if I set the torch on the edge of a box, table, etc where possible. The fire head must be off the support in the open to give the most benefit. Setting it unlit end down in a bucket should work as well, I haven't experimented with that yet, but I intend to tonight.
4) Some weapons are better up close in contact than others. I usually use the sword and shield combo usually, and carry a polearm for my leetle friendly traps, but if you are in contact (touching distance) with the bad guys, a cleaver works wonders sometimes. If they have polearms they can't get a swing while you are inside their arc, but you have a much greater chance of landing a telling hit. Conversely, those weapons can tear you a new one quickly in the beginning it seems, so beware. Sometimes the little ones hurt the most.
5) Doorways can be your friend if you are on the right side of them. The bad guys once again can't always make a good swing, but you can dart in an out while they are struggling. Just don't let the situation flip on you.
6) Watching others play live or on youtube helped me understand movement in combat and timing better than any other one thing other than the shield/sword side thing. Make use of those vids to see how others do it when you are frustrated or trying to figure it out.
7) From OddSpierce, below.
8) I assigned the combat button to "F", the camera follow to "R" and the crouch to space bar. The space bar tip came from Sir NAB (Sir NotABot), and the rest fell into place after I thought about key assignments/mapping.Also, another thing I've found to be helpful (once you've practiced 99999 times....) is ducking. Move in whilst attacking, duck halfway through, and even if you miss once they counterstrike it SHOULD pass over your head. Some weapons seem to hit you anyways due to their larger hurting pieces. Plus, nothing looks sweeter than passing through your opponent's guard and getting the kill.
Reasons. I don't hit "tab" naturally, but "F" is a single finger move to strike, and I don't have to look or blindly search for it when I need it. Took me almost no time to learn this button. Same reasons for "R", since I wanted to bind the space bar to couch as @Sir NotABot @OddSpierce (and @Moppy) was talking about. Don't use center camera as much as I did when I started, and an east button like space bar felt wasted for that task.Pro-tip: assign crouch to the space bar and use it liberally to smack his leg under the shield. Careful with the timing though as you will fall on your face if you do it wrong.
9) To be added as I think of more or find other things that seem to help. Feel free to add your own tips, please.
Last edited: