Thoughts and Ideas General

ZaratanCho

Insider
Will an editor / modding tool be included with the game?

Most likely yes, but we're not comfortable promising it just yet. We have made significant progress on this front but please consider that our resources are limited.
That's what you can find in the FAQ on the site.
 

ThornEel

Member
After reading some negative Steam reviews it appears to me that people are dying too often from sheer inexperience and not enough combat practice.
That's a good point.

You can't expect new players to know that they have to play this game differently. In any single other game, when you see a meaty, mindless undead slouching around, the response is "zombie : fight it until dead (again)". Here, it's actually a pretty bad strategy for a new player.
The idea that you can bypass them if you're careful, that they aren't necessarily aggressive or that you should run away and lock them behind doors, that simply won't come to the mind of most players. Decades of game, movie and other media experiences taught otherwise.

What would help a lot, here, would be to show that through the first gameplay.

For example, the first "zombie" you meet is put in such a way you are incited to ignore him.
Maybe it is in the starting room, in its corner, pacifist until you hit it. Most players won't try to attack it until they got weapons, so it will give them time to realize it is not aggressive.
And given the weapons you find at first, attacking it will kill or maim the ones trying it nonetheless, teaching that you shouldn't mess with them unless necessary - without too much of a cost, as you waste almost no progression.

The best tutorials are done that way: transparent, teaching through the game situation itself and how players react.

Some lore to tell how they don't like being watched, and other rules someone observed on their aggressiveness, would also help later.
 

Murf

Moderator
Going to be a little different now for new players with the update. AI got a major overhaul.
 

Holy.Death

Insider
You can't expect new players to know that they have to play this game differently. In any single other game, when you see a meaty, mindless undead slouching around, the response is "zombie : fight it until dead (again)". Here, it's actually a pretty bad strategy for a new player.

The idea that you can bypass them if you're careful, that they aren't necessarily aggressive or that you should run away and lock them behind doors, that simply won't come to the mind of most players. Decades of game, movie and other media experiences taught otherwise.
I've found it to be too dangerous to avoid enemies, because they happen to sneak up and attack me at the worst possible moment. It's far safer for me to kill off everything by taking enemies one by one, rather than letting them move around and risk reunion when I am already facing one enemy (I also found zombies to be really aggressive in general).
 
I've found it to be too dangerous to avoid enemies, because they happen to sneak up and attack me at the worst possible moment. It's far safer for me to kill off everything by taking enemies one by one, rather than letting them move around and risk reunion when I am already facing one enemy (I also found zombies to be really aggressive in general).
Lock 'em in a room...
 

NachoDawg

Member
I think analyzing the game and reaching a conclusion that works for you is a large part of what this game is about

And I agree, I prefer taking out everyone one at a time. I think it speaks a lot about what kind of person i want my guy to be
 

Nomad

Member
I want to be able to drag objects around and move my character at the same time.
Haha yes. In the first dungeon there is a "puzzle area" And just this afternoon I was sorely missing that (also ;) )
Having to move and drop a plank 3meters at a time along a long corridor is just a pain. Also that thing with moved object just "jumps" back t where you picked it up can get a bit irritating - minor complaint, but still...
 

Nomad

Member
A small suggestion:
When playing this game; I find myself sitting very close to the monitor and sometimes straining my eyes (and neck and shoulders) to explore - looking for keys and such.
Could it possible to have the camera zoom in a bit more, and also angle it around more?
Sometimes I just want to look at my character.

In general, allow more camera movement.

And another thing, the character goes out of combat mode if you open the inventory - could that be changed so he doesn't? I would like to be able to pull out a shield without him just standing there and stop trying to parry - that doesn't sound unrealistic to me.
 

Greenbrog

Insider
Eventually the zoom will be greatly increased when you open inventory, but you won't be able to move.

Also, there will be hot swap weapon keys, so you won't have to open your inventory to switch weapons.
 
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