DeficitCasualty
Member
Hey Everyone,
I should say that I am new to the forum and fairly new to Exanima and Sui Generis.
This seems like the game I've been dreaming of for a long time. I've gone through many games only to have a small wow factor at a few features and then forget about it a week later (if that) and keep on searching looking for something to satisfy my itch. This game seems to have everything I've been looking for.
Progress in terms of development is slow - but in a way I respect how much time and effort is put into it.
However with the lack of updates I can't help feeling sometimes that it's not in development anymore. (Although I know better. This is the childhood dream which is finally being built. To abandon that is to abandon your dreams. That's a bad state of mind to be in - I would feel more sorry for the developers at that point. Losing out on a few bucks seems insignificant compared to what the developers might have lost)
That being said, my hype for this game is beyond most games which are constantly advertised - but it could use a nice update at least once a year to keep people busy. (update meaning content; not verbal)
I apologize if any of these were suggested already but my suggestions are as follows:
1. maybe not simple or quick, but this is simple in thought - an evasive roll ability. If you have a shield, maybe you should not be able to do this, but if you're wielding 2 daggers and are going against a shielded enemy, you should be able to tuck and roll and get behind them. I'm sure the physics of this are harder in practice than in thought though.
2. The arena is great fun, but let's expand it to something a bit more. A wave survival.
You start off slow, beating easy skeletons which come increasingly in bigger waves. After a few, throw in an armored enemy or a specter. Then more skeletons or inept fighters. Eventually take on an unarmored sir, and so on and so forth.
3. Perhaps an interactive main menu - you have a small cabin in a small map with trees and some hills, maybe a nice creek and a little fire burning outside. Give it night and day effects as well as weather. On one side of the map lie the castle doors where you enter for the arena. On the other is a set of doors leading to a cave system where you enter the dungeons. You can always step out and bring back random items to beautify your home with and maybe even have some dummies to put some old armor pieces on. If you die, you start your cabin over. this is just a nice little touch of home to call a base and give the feeling of being in a part of the bigger world which awaits.
Thanks for reading!
I should say that I am new to the forum and fairly new to Exanima and Sui Generis.
This seems like the game I've been dreaming of for a long time. I've gone through many games only to have a small wow factor at a few features and then forget about it a week later (if that) and keep on searching looking for something to satisfy my itch. This game seems to have everything I've been looking for.
Progress in terms of development is slow - but in a way I respect how much time and effort is put into it.
However with the lack of updates I can't help feeling sometimes that it's not in development anymore. (Although I know better. This is the childhood dream which is finally being built. To abandon that is to abandon your dreams. That's a bad state of mind to be in - I would feel more sorry for the developers at that point. Losing out on a few bucks seems insignificant compared to what the developers might have lost)
That being said, my hype for this game is beyond most games which are constantly advertised - but it could use a nice update at least once a year to keep people busy. (update meaning content; not verbal)
I apologize if any of these were suggested already but my suggestions are as follows:
1. maybe not simple or quick, but this is simple in thought - an evasive roll ability. If you have a shield, maybe you should not be able to do this, but if you're wielding 2 daggers and are going against a shielded enemy, you should be able to tuck and roll and get behind them. I'm sure the physics of this are harder in practice than in thought though.
2. The arena is great fun, but let's expand it to something a bit more. A wave survival.
You start off slow, beating easy skeletons which come increasingly in bigger waves. After a few, throw in an armored enemy or a specter. Then more skeletons or inept fighters. Eventually take on an unarmored sir, and so on and so forth.
3. Perhaps an interactive main menu - you have a small cabin in a small map with trees and some hills, maybe a nice creek and a little fire burning outside. Give it night and day effects as well as weather. On one side of the map lie the castle doors where you enter for the arena. On the other is a set of doors leading to a cave system where you enter the dungeons. You can always step out and bring back random items to beautify your home with and maybe even have some dummies to put some old armor pieces on. If you die, you start your cabin over. this is just a nice little touch of home to call a base and give the feeling of being in a part of the bigger world which awaits.
Thanks for reading!