Rob
Moderator
You are not to blame. For some reason, this thread has become "all to do with hand-to-hand combat, martial arts, European or otherwise, modern and historical".I feel i may have ruined the "general" part of this thread....
You are not to blame. For some reason, this thread has become "all to do with hand-to-hand combat, martial arts, European or otherwise, modern and historical".I feel i may have ruined the "general" part of this thread....
Martial art, as in kicking, punching, grabbing, throwing? If that's what you're referring to, than no army, not the Chinese, nor the Japanese (Samurai) used that in war. They all had their swords, armour, horses and what not. Hand to hand was always an individual last resort option, when you lose all your arms. Muay Thai was developed from the Siamese military sword techniques, as an option for the soldier to defend himself unarmed. I don't think most foot soldier had an extended martial art training, but the higher ranked probably had, as it is the case with the Samurai vs. regular Japanese foot soldier.But the idea of European armies using martial arts in warfare contradict every single thing we know about medieval warfare.
I haven't seen anything to do with catapults mentioned so far - sounds great! I bet that wouldn't be too hard for Bare Mettle to implement and get right. More generally, any medieval siege weapons such as the ballista and trebuchet (and other dynamic "objects"... real traps... drawbridges... portcullises that can impale people...).First person, experiencing realistic first person combat with swords is something I've always wanted to do. I'd also really like to see large scale sieges and battles. Horses, catapults, the whole experience.
Madoc did mention there might be destructible walls on a small scale, so something hard and fast must have to hit it to create that effectIf catapults are implemented i would like the option to climb in one, even if it does mean certain death
Everything will be based on physics, so I can imagine anything will be possible! Position a couple of boxes, jump up, and get a near-by player to hit the launch switch!!! There no reason why such mechanics shouldn't be possible!!!If catapults are implemented i would like the option to climb in one, even if it does mean certain death
We could experiment and see whether squishy things break hard thingsMadoc did mention there might be destructible walls on a small scale, so something hard and fast must have to hit it to create that effect
Hahahaha, that's definitely not happening in Sui Generis!Bring on intra-server faction wars in Sui Generis!!!
Well that all depends on whether the French steal our castle, doesn't it!!!!Hahahaha, that's definitely not happening in Sui Generis!
Are you sure about this statement? Samurai and Vikings were both elite soldiers, not common infantry. And both Vikings and Samurai extensively practiced hand to hand combat techniques that would be useful in warfare. These included kicks, throws, leg sweeps and other techniques designed to imbalance your opponent in order to deliver a lethal blow from a weapon.Martial art, as in kicking, punching, grabbing, throwing? If that's what you're referring to, than no army, not the Chinese, nor the Japanese (Samurai) used that in war.
Martial arts are a great way for a warrior to maintain a needed physical condition, to keep balance during movement and precision of action. It's for the skill. You're right that kicking and grabbing may have been part of real combat, but I was referring to a real hand to hand combat situation. I mean if you're in a war and wear a mail, wield a shield and sword, the appliance of Glima is fairly limited. I didn't mean to say that it's just for sport and has no use in war, because the practice of hand to hand significantly increases the warriors strength, condition and skill set, but it's not going to be fully practically used in combat, because your sword is a much better tool than your punch, unless you get disarmed, than hand to hand skill may safe your life.Are you sure about this statement? Samurai and Vikings were both elite soldiers, not common infantry. And both Vikings and Samurai extensively practiced hand to hand combat techniques that would be useful in warfare. These included kicks, throws, leg sweeps and other techniques designed to imbalance your opponent in order to deliver a lethal blow from a weapon.
If you were to watch Vikings in a Glima match it would resemble a modern day Judo match (the goal is to get your opponent on his back by either throwing, tripping or using other maneuvers). Vikings were practicing Glima over 1000 years before Judo was created. The reason Vikings wanted to learn techniques to get an opponent on their back was that it made it easy to deliver a lethal blow from a weapon.
I find it hard to believe that both Samurai and Vikings would spend a great deal of time practicing and perfecting battlefield oriented martial arts that they'd never use in battle. Not to mention a simple kick can be used by any type of soldier, no matter if they've trained or not. This, I would imagine, would be quite handy in a sword fight if both of your hands were occupied wielding a shield and sword. A quick kick at an opportune time to imbalance your opponent is common sense.
Yes, exactly the point I've been trying to make all along! Well said The hand to hand skills they practiced were designed to enhance and compliment their weapon usage, not replace it. The two worked well together and fed off of each other. A sword fighter may be very skilled if he only ever practices sword fighting... but the sword fighter who has a more diverse skill set (one who practices hand to hand and incorporates this learning into his swordsmanship) will almost always have an advantage.By the way. Just a thought. To be a, let's say, great sword fighter you don't need to study hand to hand combat, because if you practice the sword fighting good enough, you will be good at it and if you use it practically also, than you may be good at hand to hand also, compared to someone who never fought or practiced any form of combat, because things are intertwined and mutual in the real world. One skill may increase another as a side effect. And speaking of which, I think that is one core aspect of how skill will be managed in Sui Generis.