Hi all. I'd like to voice my suggestions on the game, though some may have already been suggested by others.
First off, great work so far.
My suggestions;
- Story creation/Dungeon building tools.
Delving into the tabletop-style of limitless customization and story telling could be the biggest asset for this game.
- Gibs and gore.
Directional blood streaks from points of collision and blood drips from untended wounds would add a great sense of injury immersion. To go one step further - complete loss of limbs would add a whole new depth to character immersion, especially if you are able to continue fighting.
- Classic Inventory Screen
Two words - Paper doll. The paper doll in RPG games are sorely missed now. Some consider it a dated feature, but for myself and many avid RPG fans, the paper doll is a nice little touch to the inventory system.
- Refined Movement and Combat
In it's current state, the combat system looks a little sludgy and it reminds me of Endorphin engine (see GTA IV). The characters stagger around as if they were drunk. I understand that this is stilll early production and look forward to see new developments in character movement and combat.
- Multiplayer
This feature is a no-brainer.
- Additional subtle immersion features.
Simple features such as screen-shake, when fighting a large boss can go a long way.
- Classic Pen & Paper Character Progression.
Characters should be created and progress as they do with pen & paper RPG games.
Your character should not gain levels, but simply get stronger through development.
* Dodging more often increases reflexes.
* Landing more direct hits increases dexterity.
* Breaking through enemy defenses increases attacking power.
* Healing wounds with bandages increases survivability.
* Blocking more often increases toughness and durability.
* Receiving blows to the head will decrease reflexes and dexterity.
* Leaving wounds untended for too long will decrease survivability and toughness.
* Missing many attacks consecutively will decrease attacking power.
- Immersive Questing System
Completing quests should not grant you "experience points", rather, it should grant you notoriety or honor(depending on your quest choices.)
To go into more detail in this question system -
*Notoriety Quests
These quests may grant great reward of fortune, but come at the price of your honor and prevent future honor quests.These quests would contain objectives such as ransacking tombs, assassination, thievery etc...
Gaining more notoriety than honor in one town will cause good townsfolk to become hostile or fear you.
Gain enough notoriety and that certain town will become off-limits, unless you can redeem your honor.
(You may still carry out notoriety quests in that town, but at the risk of being attacked by guards and brave townsfolk.)
*Honor Quests
These quests do not grant great rewards, but they do increase honor and influence throughout the town. Gain enough honor and you will be praised by townsfolk and be granted titles, which lead to more honor quests being unlocked.
The choice is completely up to you.
I hope these suggestions are helpful and at least some of my ideas could be considered.