Yaroslav1988
Member
hi, guys!
I know, that unique engine and physics system are like main selling points of the game, but i can't help but wonder about technical details of Exanima.
Of cource, developers can't reveal all of their tricks, but may be Madoc could share some tips, articles or literature that help a young developer to create something similar to Exanima engine? I dream about third person slasher with exanima-like fight physics, but dont' know where even to start. Don't want to mess with something like UE4 or other multi-tool for rapid development, i wanted to write my own engine core.
Thanks, any tips or opinions appreciated.
PS excuse my english, not native
I know, that unique engine and physics system are like main selling points of the game, but i can't help but wonder about technical details of Exanima.
Of cource, developers can't reveal all of their tricks, but may be Madoc could share some tips, articles or literature that help a young developer to create something similar to Exanima engine? I dream about third person slasher with exanima-like fight physics, but dont' know where even to start. Don't want to mess with something like UE4 or other multi-tool for rapid development, i wanted to write my own engine core.
Thanks, any tips or opinions appreciated.
PS excuse my english, not native