Hedgehog-of-Fog
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Maces, flails and axes could be worn on belt by ring... maces, flails, and axes and pole arms, definitely not...

Maces, flails and axes could be worn on belt by ring... maces, flails, and axes and pole arms, definitely not...
Agreed - that feature was in Venetica, but there were so few sets of armour.If we're going to be picky about scabbard sizes then shouldn't we also be concerned about wearing armor that hasn't been properly fitted? I think both of these scenarios fall into the category of not fun when you have to pay a craftsman to fix every sheath and piece of armor you find. It just adds an unnecessary grind which stops you from what you want to be doing to constantly hunt down a craftsman then wait several hours for your item to be fixed.
Agreed particularly. What is realistic and what is unrealistic in such games, huh?Scabbards were widely used during those times and this isn't a myth but a fact. There are many evidences that suggest so. They're clearly depicted on medieval tapestry and drawn in ancient books. It seems pretty unrealistic for a human to carry his sword in his hand all day long without sheating it ever. What kind of display of aggressivity would that be if you entered an inn, let alone a town with your weapon drawn ready to strike? Swords or any weapons should be drawn when entering combat mode only.
If we're going to be picky about scabbard sizes then shouldn't we also be concerned about wearing armor that hasn't been properly fitted?......
I actually agree with both of you all (at least up to a point). And I wasn't hating on schabbards/sheaths, I was merely offering a justification and rationalization for their continued absence.I don't understand what the hate is all about. Scabbards were widely used during those times and this isn't a myth but a fact......
Agreed particularly. What is realistic and what is unrealistic in such games, huh?
In real life you can simple walk around with a sword in your hand and without any intention to attack somebody (of course it will be little weirdy, but why not).
I support idea of hotkeys of weapon, which is equpped, but holding in scabbards/belts/etc., with separated key switching combat mode. That's more realistic.
Normal construction for medieval scabbards is multiple layers: inside, you have a layer of woven wool - it protects the blade, and helps hold it in place. then you have thin laths of wood, about 1 - 1.5mm thick. Often poplar, sometimes oak. those are shaped with steam to bend around the edges and are glued together, forming the main core.Also, FYI, scabbards were rarely "floppy". Most were of stiffened or boiled leather, wood, or leather with wood reinforcing.
I always thought a quick release knot could loose the scabbard, the left hand could grab the bottom of the scabbard and pull it downwards and free while the right hand grips the sword handle to bring forward the sword when it is free of the scabbard.I would suggest avoiding the 'sword on the back' trope at all costs.
Go look at any _film_ with the hero carrying a sword on his back. Blade. the later highlander films (if you're a masochist) etc. the character will grab the sword, you get part-drawn... and cut! its a different camera angle, Sword out. In videogames, its always a clipping mess, or a sword that's magically connected to the shoulder by magnets.
Why?
Because unless the sword-blade is less than just 50-55cm (22"), back scabbards don't work. your arms, shoulder to palm, are only about 60cm, and that length shortens slightly when your shoulder is pointing up (all just through the way the joint and collarbones move). And of course, you need a little bit of that length to hold onto the handle.
In historical terms, they simply weren't used. If you've got a 2-hander, it wasn't carried on the back, it was carried over the shoulder - or on a cart. Even a 1m 25cm long longsword can be worn comfortably on the hip, and drawn rapidly in one single movement.
I noticed this not too long ago, read the item descriptions. Also madoc mentioned armor from the same smith would fit better and give better coverage. I read it soomewhere on the site or kickstarter page.---
regarding fitted armour: I'd love to see all armour be wearable, but the ability to take your favourite bits to an armourer, and it to be returned to you a day or two later with "fitted" on it, and it give you a tiny bit better mobility or the likes.
I would suggest avoiding the 'sword on the back' trope at all costs.
Go look at any _film_ with the hero carrying a sword on his back. Blade. the later highlander films (if you're a masochist) etc. the character will grab the sword, you get part-drawn... and cut! its a different camera angle, Sword out. In videogames, its always a clipping mess, or a sword that's magically connected to the shoulder by magnets.
Why?
Because unless the sword-blade is less than just 50-55cm (22"), back scabbards don't work. your arms, shoulder to palm, are only about 60cm, and that length shortens slightly when your shoulder is pointing up (all just through the way the joint and collarbones move). And of course, you need a little bit of that length to hold onto the handle.
In historical terms, they simply weren't used. If you've got a 2-hander, it wasn't carried on the back, it was carried over the shoulder - or on a cart. Even a 1m 25cm long longsword can be worn comfortably on the hip, and drawn rapidly in one single movement.
Ah but this is why they use special scabbard for holding weapons on your back. If one of the sides were cut off the scabbard you could just slip it out without having to draw the full length of the weapon. Fast and easy without too much hassle.
EDIT: found an image close to what I was talking about.![]()
EDIT 2: Im on my phone I couldn't get it to work properly. I'll come back on my comp later and show you guys.
EDIT 3: Ok here is the pic![]()
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