No one understands what early access means. Mainly because no one knows A) how early of access we are talking, and B) whether or not the game will leave early access. I'm glad you have all the faith. It's great that you take the perspective of ten or five years is all the same. At some point though, it has to matter.dont let the steam kids rush you guys along. the dont understand what early access means, i think.
great work, thanks for the headsup!
Again, are you stating facts or making baseless assumptions/accusations? What money have they cashed in on? How long do you think £160,055 lasts 7 people for 5 years plus expenses such as keeping the website up, the CDN to host the game files, etc. Do the math and you'll discover they haven't made a single cent in profits yet; there's simply nothing to run away with or cash-in on. If they were to abandon the game now they'd be throwing away 5 years worth of work with nothing to show for it since the small amount of funds raised so far have gone towards basic living expenses. You act like they've made millions and are living like kings when each of them has been paid less salary than a janitor would receive...So far from what I've seen is that there are two sides. One side is the fanboy side which is mostly trying to silence everyone who doesn't think that the devs are deities. Then the other side is the rational realistic side of (some) people who have put a lot money and faith into the devs, only to be totally neglected.
When this other side is asking where the updates are and what the hell is up with the development of the products they poured their money and faith in, they only get belittled and told to be thankful for what little they already have.
Doesn't anyone see how messed up this whole situation is? Stop being naive and see BareMettle for what they truly are: just another game company trying to make a buck out of a funded Kickstarter and an Early Access game. I have said this before but BareMettle has no real incentive to deliver anymore because they already have cashed in on the games. They got money for an idea, a concept and what they delivered in 5 years is laughable.
Sure, @Tony and some other guys will probably try to silence me and say that I am somehow wrong. If you look at the past however you will notice that I speak truth and facts cannot be denied.
What do you mean £160,055? The Kickstarter money isn't the only money they got. They sold about 70K copies of Exanima on Steam. With the current price of 15,- euros which is 13.42 pounds they made (13.42 x 70K) £939,400. Of this Valve takes a minimum of 30% tax because they allow Exanima to be sold on Steam. This leaves them with £657,580 in profits from Steam sales. Let's add that number to the £160,055 and we get a total profit of £817,635.Again, are you stating facts or making baseless assumptions/accusations? What money have they cashed in on? How long do you think £160,055 lasts 7 people for 5 years plus expenses such as keeping the website up, the CDN to host the game files, etc. Do the math and you'll discover they haven't made a single cent in profits yet; there's simply nothing to run away with or cash-in on. If they were to abandon the game now they'd be throwing away 5 years worth of work with nothing to show for it since the small amount of funds raised so far have gone towards basic living expenses. You act like they've made millions and are living like kings when each of them has been paid less salary than a janitor would receive...
Please take your own advice: stop being naive and making silly, baseless accusations. Is your only goal to insult people by calling them fanboys and start a flamewar by posting blatantly false information and libel? I haven't seen you do much else since joining these forums and it's getting quite old...
Your math is flawed. The estimated 70,000 owners you listed (which is inaccurate btw) is for all copies redeemed on Steam so far which includes free Steam keys redeemed. However, let's ignore the fact that the 70,000 estimate is too high and assume it is accurate. Out of that 70,000 estimate roughly 11,000 (every KS backer received at least 1 steam key and some as many as 3) of those were free Steam keys which were given out to KS backers. Several thousand more of those 70,000 Steam keys redeemed were from backers who contributed directly via the BM site after the KS campaign ended which allowed a contribution of $10 ($5 less than the current Steam price) which again reduces the overall income received. Then you left out other costs such as legal fees, taxes, site maintenance, content delivery network provider, etc. You also left out the funds that went towards hiring additional developers which were paid for many months yet ended up not working out such as Tony Dye, Leonid, Scott and others. You also did not subtract any of the fees associated with development such as sound and art assets which were purchased, rented studio time for audio recording/mastering, the percentage Kickstarter takes for using their site to crowdfund, etc.What do you mean £160,055? The Kickstarter money isn't the only money they got. They sold about 70K copies of Exanima on Steam. With the current price of 15,- euros which is 13.42 pounds they made (13.42 x 70K) £939,400. Of this Valve takes a minimum of 30% tax because they allow Exanima to be sold on Steam. This leaves them with £657,580 in profits from Steam sales. Let's add that number to the £160,055 and we get a total profit of £817,635.
Assuming the devs didn't have any job on the side whatsoever we can divide this total profit number by 7, this gives us £116,805 for 1 dev. Because the ''development time'' has been going on for about 5 years now we can also divide this number by 5 to give us an anual salary for 1 dev of £23,361.
Doesn't seem like such a bad gig to be honest seeing as I live off about £10K per year. I suggest you do some more research of your own instead of accusing people of making false accusations.
You are right, I assume a lot. Seeing as the devs haven't shared any information with the community about a lot of the different parts of the development process how exactly are we to know all this? The only thing we can do is assume.Your math is flawed. The estimated 70,000 owners you listed (which is inaccurate btw) is for all copies redeemed on Steam so far which includes free Steam keys redeemed. However, let's ignore the fact that the 70,000 estimate is too high and assume it is accurate. Out of that 70,000 estimate roughly 11,000 (every KS backer received at least 1 steam key and some as many as 3) of those were free Steam keys which were given out to KS backers. Several thousand more of those 70,000 Steam keys redeemed were from backers who contributed directly via the BM site after the KS campaign ended which allowed a contribution of $10 ($5 less than the current Steam price) which again reduces the overall income received. Then you left out other costs such as legal fees, taxes, site maintenance, content delivery network provider, etc. You also left out the funds that went towards hiring additional developers which were paid for many months yet ended up not working out such as Tony Dye, Leonid, Scott and others. You also did not subtract any of the fees associated with development such as sound and art assets which were purchased, rented studio time for audio recording/mastering, etc.
Again, you are naively assuming that BM have made a profit so far when in reality they've each been paid less salary than a janitor would receive which has gone mostly towards basic living expenses and what I listed above. There's simply nothing left over for the devs to run away with or cash-in on.
Okay, then answer me this: what are you doing to promote a non-toxic community? Are you being a part of the problem or the solution?You are right, I assume a lot. Seeing as the devs haven't shared any information with the community about a lot of the different parts of the development process how exactly are we to know all this? The only thing we can do is assume.
Also, good job on steering the discussion in a different direction altogether. This whole community is as toxic as it can be towards eachother and the devs aren't any better.
The community isn't the source of the toxicity, the devs are. When they start pushing out regular content and actually start to communicate then the problems being talked about are fixed.Okay, then answer me this: what are you doing to promote a non-toxic community? Are you being a part of the problem or the solution?
I don't follow this line of reasoning. The devs not communicating much and taking longer than usual to release an update doesn't force the community to be toxic to one another. There's no reason people can't behave in a civilized manner and voice their opinions/concerns without attacking each other or the devs, which would be much more useful and help to promote a non-toxic community. It doesn't give the devs much incentive to interact more often if they're greeted by hostility when they attempt to do so.The community isn't the source of the toxicity, the devs are. When they start pushing out regular content and actually start to communicate then the problems being talked about are fixed.
Seems a bit combative in here! I don't see the problem as being development taking longer and natural complications of game development.I don't follow this line of reasoning. The devs not communicating much and taking longer than usual to release an update doesn't force the community to be toxic to one another. There's no reason people can't behave in a civilized manner and voice their opinions/concerns without attacking each other or the devs, which would be much more useful and help to promote a non-toxic community. It doesn't give the devs much incentive to interact more often if they're greeted by hostility when they attempt to do so.
Agree there, calling the game vapourware etc is not on, even if one only came here for news.Of course I can understand that some people are upset or disappointed about the development taking longer than anticipated or the sparse communication and it's fine to voice those concerns in a civil manner. What I am not okay with is people attacking other community members or the devs, stating blatant lies and libel and attempting to start flamewars.