I think the key takeaways here are these:It depends on how strict you're willing to use that term. As you continue to work on a large project you can always get lost in the details, especially if you're very pedantic. I know very well how this conversation will go, we will always go back to ground zero when you will say "issue X arose and devs do their best", but in a way you could apply it to any issue that they encounter, it would always apply as long as the devs do something.
Regardless of what is actually going on there, I still do not have anything tangible, not even a promise of when something new will come out. Yes I know, giving even that to me is pointless because no one knows anything and devs do their best. But it doesn't actually help. Do you get my point? We've go nothing.
Suppose that the testing of the new level would uncover some new bugs and it would take another..1 to 3 month to fix them. What then? Nothing. You just wait. No accountability, no boss who would have any power or leverage over you. And this is Exanima we are talking about here, The Sui Generis is more of an Unobtanium right now.
The wobble is much reduced -- look at the torso and weapon. Also Look at the footwork when they're being thrown or knocked down, and most importantly notice what they do when they're knocked out/killed.What has changed? I see no difference, I would like to know.
Except that without the Kickstarter campaign this whole thing wouldn't have been possible. It depends on the individual backers whether they are okay with the large postponement or not. Personally I wouldn't mind. But that's really the only thing they could complain about, since they will get what they backed, and much more.BM should never have run the kickstarter, as it set an expectation and people paid to support that
Except that the work required specifically for Exanima is almost nonexistant. The enhancements you are talking about are made to the engine, not to Exanima, and all the assets will also be used in Sui Generis. How long it will take until we have Sui Generis is anyone's guess. We don't know how much they are currently and have been working on it's content.The major concern is that as it takes sooo much additional time for every enhancement to Exanima, it wouldn't be unreasonable to assume Sui Generis is still 5 years away
Bare Mettle said:The game is late, this has absolutely nothing to do with the prelude. An intermediate goal is always hugely beneficial to productivity, if anything we should definitely have aimed to do a prelude sooner. There's nothing separate about the prelude at all, it's a small slice of the game, even the environment is part of the full game and anyway we can churn out these environments at lightning speed. There are no assets and no functionality that won't be used in the full game. Yes, we've listened to criticism too much and are putting a huge effort into meeting peoples' very high expectations of the game. Developing a game with thousands of poeple nitpicking at every detail of it before we had a chance to really get started is not something we were prepared for. Ultimately though it has driven us to extremely high quality standards and dealing with issues as early as possible, in the long run it can only be a good thing. Guilty as charged, we really care and we are doing everything we can to please you. You see a great many developers releasing small slices of a game before the full game actually. I don't see where this idea that the prelude is something else comes from. Solving every major issues has to do with technology and game functionality. These apply 100% to any current or future release of the game. Letting issues pile on is a recipe for disaster. This update was almost entirely about how we've prioritised getting the full game's functionality working rather than taking half measures for the prelude. Again, virtually no work at all is going into the prelude that doesn't support the full game, we've specifically ensured that everything was done to fit the full game instead of just the prelude. This is an extremely complex and ambitious game, getting a slice of it out there before we try to dish out the whole pie was in retrospect an essential strategy.
Indeed, without Kickstarter this perhaps wasn't viable (I am still glad we have Exanima though!), now it seems just barely viable instead. It's running on the determination and persistence of the BM staff, we're well past Kickstarter funding I imagine and so failure at any time is an ongoing risk.Except that without the Kickstarter campaign this whole thing wouldn't have been possible. It depends on the individual backers whether they are okay with the large postponement or not. Personally I wouldn't mind. But that's really the only thing they could complain about, since they will get what they backed, and much more.
If Bare Mettle wanted, they could have gotten Sui Generis out by now, but they chose to not rush and do things properly from the beginning, instead of releasing it in a rather bare bones state, like they originally planned.
That's my point, Kickstarter was for Sui Generis, and it's still 'anyone's guess' six years later. I don't want to dismiss the good work so far; BM did deliver (the excellent) Exanima in 2014 and have been working on it since as we (mostly all) know, but will Sui Generis ever come to be? We must keep the faith.Except that the work required specifically for Exanima is almost nonexistant. The enhancements you are talking about are made to the engine, not to Exanima, and all the assets will also be used in Sui Generis. How long it will take until we have Sui Generis is anyone's guess. We don't know how much they are currently and have been working on it's content.
This kind of thing (emphasized) is the scary bit for Sui Generis. The current update has become extremely delayed for the continual engine improvements and tweaks and yet just now there is mention of core engine things not close to testing. When does the engine hit 1.0? What is the scope now for Sui Generis? Is there even one? What resources do BM expect to need for completion? These are all continual risks for those waiting patiently for such a unique and impressive (but extremely ambitious it seems) concept.As for the balancing improvements, Madoc said they are not even worth testing currently, as they aren't working as intended yet. That video isn't representative of the final result (hence why Tony named it "experimental").
I don't think it will be very obvious in combat anyway. Madoc even made sure to not touch the combat stuff, as it already works well. He did however make other improvements to how animations work, so the controls should feel snappier overall. The big advantage of the new balancer is that it allows characters to regain and better retain balance, where they previously just fell over like a sack of potatos.
I highly doubt that. They mentioned they have enough money to at least finish Exanima (presumably from the sales of Exanima so far), at which point they are going to advertise it and I think will surely sell enough to be able to finish development of Sui Generis, maybe even hiring people.failure at any time is an ongoing risk
Now you say I see the footwork is improved. But can't realise the little details, everything seems more smooth.The wobble is much reduced -- look at the torso and weapon. Also Look at the footwork when they're being thrown or knocked down, and most importantly notice what they do when they're knocked out/killed.
Having them work on a single patch for over 15 months and then it's not even an increase of the minor version (0.6.7.7 vs 0.6.5.4)? That's something in between disheartening and disturbing. It's just a number, I know, but usually that number is supposed to tell you that something changed. Doesn't look like much has changed.
It kind of is, mainly because, as I have pointed out earlier, people tend to give up on such projects when they get older and at this point I do not know if Madoc will be around in 5 years working on sui. I do not know how long can it possibly take to complete this game. Now, in a way, maybe if I were being very positive about this project it would reinforce the illusion the devs themselves have which will in turn reinforce their own motivation, but that's not the kind of person I am.Bare Mettle didn't deliver Exanima yet, and currently it's barely representative of what it will be. You could now make the point that this is a bad sign, not even the prelude of the actual game being ready yet, after four years of development. But that is irrelevant, since Exanima is meant to be a testing ground (even though it's a full game in its own right) for the mechanics of Sui Generis and everything they do is progress towards it.
That's quite a generalization. Lots of projects would get abondoned if all it would take is for people to get older. Madoc has dedicated almost his entire life to make Sui Generis. I don't know why you think he would just abandon it, especially after accomplishing so much (what others haven't been able to in the entire history of video games), but to me the mere thought is simply ridiculous. It would require something much worse than age for that to happen, in my humble opinion.people tend to give up on such projects when they get older
Your words have no substance. None.That's quite a generalization. Lots of projects would get abondoned if all it would take is for people to get older. Madoc has dedicated almost his entire life to make Sui Generis. I don't know why you think he would just abandon it, especially after accomplishing so much (what others haven't been able to in the entire history of video games), but to me the mere thought is simply ridiculous. It would require something much worse than age for that to happen, in my humble opinion.
Whether Exanima is a testing ground doesn't matter, and whether it's going slow is debatable. If you simply compare it to other games, you won't get a very meaningful idea of how fast development is going. Like I said, Exanima and Sui Generis are heavily dependent on complex technology and even the content is very elaborate, and by taking those things into consideration I would say development is going quite fast. Since the new level (don't know what you mean with "sub level") is supposedly more elaborate than the previous ones and introduces new types of terrain, which in turn has implications on character movement and related systems, I'd say it's not surprising at all that it takes some time.
I know that Madoc is as passionate as ever about making his dream project a reality and his level of excitement is increasing as progress is made since BM are steadily achieving their goals (many times exceeding their own expectations or what they thought was even possible - an example being the current state of the motion synthesis). Now that Exanima is getting close to having all of the features, mechanics and assets created that are required to finish Exanima this has also increased his desire to see it finished since it will be Bare Mettle's first official release as game developers.I do not know. Do you know? I asked you what you know, not for your drivel about how complex and relative to X the whole thing is. WHAT DO YOU KNOW? To quote Putin's joke, I need names, places of birth, residences etc. And don't tell me you don't get what I'm getting at. I don't need to hear about complex technology and revolutionary approach, save that for someone else.
Yes, I know that Madoc does his best and a lot of issues came up with the introduction of the new stuff which affected the older stuff. I also know that the longer they work on the game the more stuff gets done. Issue number one, what if as they time goes along, and they will introduce more levels to Exanima, more issues will come up and it will take even more time to get them done? Well, that's a silly question right? You'll need more time!I know that Madoc is as passionate as ever about making his dream project a reality and his level of excitement is increasing as progress is made since BM are steadily achieving their goals (many times exceeding their own expectations or what they thought was even possible - an example being the current state of the motion synthesis). Now that Exanima is getting close to having all of the features, mechanics and assets created that are required to finish Exanima this has also increased his desire to see it finished since it will be Bare Mettle's first official release as game developers.
Less than a year ago Madoc mentioned he eats, sleeps and breathes game development and one of the few other things he does on a regular basis is physical exercise so that nobody will be able to prevent him from working on the game .
Why is the patch taking longer than expected to release publicly? I mentioned some of the reasons previously such as more issues were found than expected which required additional work (unforeseen NPC companion issues, complex AI issues, etc.). Also, some of the optimizations that were going to be done at a later date ended up being worked on now such as the dynamic movement balancer improvements so characters can better handle all types of uneven terrain (which is present in the reworked early levels and also in the upcoming post portal level).
Nope, post portal level isn't being tested yet since Madoc needs to finish the dynamic movement balancer first since the level contains uneven terrain and stairs, etc. As far as the rest of the levels go all of them have already been created in the dev build and they just need fleshed out.But that's the thing that keeps coming back at me, Madoc seems to be working on a far greater project than he is. Are you in the test stage of the new post portal level atm? Can you even tell me if you are and if so how it goes so far? What of other planned levels?
What of sui, how long will it take you guys to complete that project? Years, now?
With the way scope for features and enhancements seem to be managed for Exanima (I.e. Not at all), I'd be careful setting an expectation that development will move faster for SG. Especially as this has been stated every time a feature is 'almost done'... Until the next one pops up and must be done too...Nope, post portal level isn't being tested yet since Madoc needs to finish the dynamic movement balancer first since the level contains uneven terrain and stairs, etc. As far as the rest of the levels go all of them have already been created in the dev build and they just need fleshed out.
Sui Generis should develop much more rapidly due to having all of the difficult work already done by the time Exanima is finished and focus shifts to SG -- the devs will be focusing mostly on content creation rather than engine/tool/technology development like they have been thus far; creating content is dozens of times faster than developing new technologies.
Do you know what has to be finshed for the update and how long can it take for those things to get done?Nope, post portal level isn't being tested yet since Madoc needs to finish the dynamic movement balancer first since the level contains uneven terrain and stairs, etc. As far as the rest of the levels go all of them have already been created in the dev build and they just need fleshed out.
Sui Generis should develop much more rapidly due to having all of the difficult work already done by the time Exanima is finished and focus shifts to SG -- the devs will be focusing mostly on content creation rather than engine/tool/technology development like they have been thus far; creating content is dozens of times faster than developing new technologies.
I think it's quite normal for developers to make improvements to their game until they're mostly satisfied with it. Should they ignore that players can't use the stairs in the upcoming level, or that they constantly fall into the abyss because their character can't handle steep terrain?
Most of Bare Mettle is working on finalizing the post portal level while Madoc is working on getting the dynamic balancer functioning under all conditions. Madoc was originally planning on helping the team finalize things in the post portal level to get the patch out sooner but after some internal testing concluded it was necessary to work on the movement balancer instead. These are the last two major things necessary for the patch to be publicly released (the other minor issues such as fleshing out the companion's behaviors, adding more dialogue, etc. can be polished after the patch goes public). I can only guess at how long it'll take based upon what Madoc has mentioned but I'm hesitant to do so since I don't want to give people false hopes.Do you know what has to be finshed for the update and how long can it take for those things to get done?