Hello,
As my first forum post I'd just like to say that I came across the video of the alpha version of the game today and was extremely impressed with the idea/gameplay mechanics behind this game.
From reading what I can, I understand that this game will be making using of rather accurate weapon weights/distributions to effect character interactions and physics as such and this brings me to a really interesting point. Considering the fact that damage will be area specific and from what I gather there will be armour weak points etc...
Will there be realistic/semi-realistic weapon penetration values based on the given weight of a weapon, its effective mass and the effective energy it contains in a blow?
For instance, a light weight short sword with relatively low mass would be quite ineffective vs plate armour when delivering slashing blows, as the inherent mass and energy behind the weapon simply isn't great enough along the length of the blade. However, if you were to thrust and stab at the armour, considering your focusing all the energy on a single focal point rather than the length of the blade, your ability to penetrate and kill the target would be much greater.
If you were to say use a mace or morning star, then your ability to penetrate plate armour would be far greater, as the large mass of the weapon is located at the head where most of the energy will be contained within a blow, allowing you to crush their armour.
As an example, say you were playing the role of a quick agile bandit and had a light short sword and some leather armour and came across a lone knight in some grand plate armour. You think to yourself "I would really like that armour", but the likelihood of you being able to kill the knight with your measly weapon is rather low considering the inherent difficulty you will face in penetrating his armour. But lets say you had a mace or morning star instead. You may be lightly armoured, but your fast, quick and agile and now have a weapon that has very high penetration through being able to crush his armour. This effectively allows you to negate his armour, whilst being able to maintain your speed and agility in combat, allowing you to defeat him with greater ease.
I personally believe this would be really immersive and would add a great deal of depth to the game play and game play choices, as you would have to consider the strategic value of carrying various weaponry vs various opponents.
Feedback and thoughts would be appreciated.
As my first forum post I'd just like to say that I came across the video of the alpha version of the game today and was extremely impressed with the idea/gameplay mechanics behind this game.
From reading what I can, I understand that this game will be making using of rather accurate weapon weights/distributions to effect character interactions and physics as such and this brings me to a really interesting point. Considering the fact that damage will be area specific and from what I gather there will be armour weak points etc...
Will there be realistic/semi-realistic weapon penetration values based on the given weight of a weapon, its effective mass and the effective energy it contains in a blow?
For instance, a light weight short sword with relatively low mass would be quite ineffective vs plate armour when delivering slashing blows, as the inherent mass and energy behind the weapon simply isn't great enough along the length of the blade. However, if you were to thrust and stab at the armour, considering your focusing all the energy on a single focal point rather than the length of the blade, your ability to penetrate and kill the target would be much greater.
If you were to say use a mace or morning star, then your ability to penetrate plate armour would be far greater, as the large mass of the weapon is located at the head where most of the energy will be contained within a blow, allowing you to crush their armour.
As an example, say you were playing the role of a quick agile bandit and had a light short sword and some leather armour and came across a lone knight in some grand plate armour. You think to yourself "I would really like that armour", but the likelihood of you being able to kill the knight with your measly weapon is rather low considering the inherent difficulty you will face in penetrating his armour. But lets say you had a mace or morning star instead. You may be lightly armoured, but your fast, quick and agile and now have a weapon that has very high penetration through being able to crush his armour. This effectively allows you to negate his armour, whilst being able to maintain your speed and agility in combat, allowing you to defeat him with greater ease.
I personally believe this would be really immersive and would add a great deal of depth to the game play and game play choices, as you would have to consider the strategic value of carrying various weaponry vs various opponents.
Feedback and thoughts would be appreciated.