Custodian of Dogs
Member
I was fiddling around with the character creation menu after getting my ass handed to me in the arena, and I started thinking about whether the height slider and body shape grid can affect combat, specifically pugilism. My thought was that if I made a character that was a bit shorter, it would be easier to pull off uppercuts against average-height enemies; conversely, a taller and/or more muscular build might have more momentum behind wide swinging hooks and could really pummel some face.
I've done only a little bit of testing on this theory so far, and I was curious if you guys had some thoughts on this kind of 'optimization'.
I've done only a little bit of testing on this theory so far, and I was curious if you guys had some thoughts on this kind of 'optimization'.