That's a non-issue really. I find the lack of a button to switch between weapons (from a torch to a sword, for example) to be much more problematic and forcing me to keep my inventory open at all times. Or lack of the ability to label the keys I've found.Though I like it as it is, If you clutter it yourself then you only have yourself to blame for not being able to find items easily.
You should lay out your keys in a certain order, or just put all the ones you're sure you've used completely somewhere else, such as in the strongbox.That's a non-issue really. I find the lack of a button to switch between weapons (from a torch to a sword, for example) to be much more problematic and forcing me to keep my inventory open at all times. Or lack of the ability to label the keys I've found.
Yes a quick swap between 2 sets of weapons would be good as well as dropping torch. I use sword and shield and am forced to do an extra step of first dropping the torch pre fight and equipping my shield, instead of just being able to naturally dropping the torch mid combat and pulling out my shield.That's a non-issue really. I find the lack of a button to switch between weapons (from a torch to a sword, for example) to be much more problematic and forcing me to keep my inventory open at all times. Or lack of the ability to label the keys I've found.
The Devs have mentioned that they want to have a keyholder mechanic so we can expect something about that. I would like something like "the more keys you have on a keyholder the longer it takes to unlock a door" (this would help simulate searching for the right key). If we can have multiple keyholders then that would allow us to manage keys better, find bunches of keys on guards, etc. @Madoc hmmm hmmm.....That's how I do this, but being able to label keys is something I'd call convenience. Journal is a really good addition, because it does help to keep track what you did so far, even if you don't have a map in game.
Yes a quick swap between 2 sets of weapons would be good as well as dropping torch. I use sword and shield and am forced to do an extra step of first dropping the torch pre fight and equipping my shield, instead of just being able to naturally dropping the torch mid combat and pulling out my shield.
OOOOO idea just popped into my head. What if you have 2 key bindings that bind not to preset equipment but instead for each hand.
Explanation:
- Lets say "1" and "2" are our hotkeys, 1 is left hand, 2 is right hand.
- In our inventory we would be able to tag 2 right handed and 2 left handed weapons/utility item(torch/shield).
- tapping "1" would throw the currently equipped item in the left hand on the ground and then equip the second tagged item. (faster)
- holding "1" would place the currently equipped item in the left hand into the inventory and then equip the second tagged item. (slower)
- The same would work for "2" but for the other arm. Also the hotkeys can be changed.
This method rather than having 1 hotkey to switch between 2 pre-selected sets allows us to switch individual hands dynamically, especially when other items and weapon types are introduced. I also really want to be able to drop my torch rather than just switch it into my inventory. It is also possible to use the tapping/holding mechanism with one hotkey, but it wouldnt be as flexible.
I believe the sheath idea is more a generalization of having weapons being held on your character as a quickswitch.Not certain everyone's obsession with sheaths. That's basically one weapon type short sword, arming sword and eventually dagger. You're not going to get to sheath a maul, or a bill or a mace.
Item sets are something BM said will happen, along with not being able to move with the inventory open, and the removal of the paperdoll in inventory.