Eralen
Member
So I realize there is absolutely no shortage of suggestions in the forums, but I just thought I'd throw my 2 cents in. First off I want to say what an awesome and unique game Exanima is, (and Sui Generis hopefully will be). I've logged about 100 hours into Exanima (mostly in Arena mode). I feel that I have a good grasp of the combat but I have a few suggestions to modify the handling of certain weapons/techniques.
I've noticed that the thrusting mechanic seems kind of weak, especially for daggers. I think you should be able to thrust rapidly with daggers (maybe limit it to 3 or 4 strikes in a row with a cool-down), since daggers are very small and light weapons, and that is more like how a dagger/knife would be used in real combat.
My other suggestion is for draw-cuts/push-cuts with swords. The execution of the draw cut could be similar to how you perform a L-R strike, but instead of going L-R, you move the mouse front to back, or back to front.
Hypothetical situation:
I don't think these would take too much work to implement, but then again I'm not a game designer. So what do you guys think?
I've noticed that the thrusting mechanic seems kind of weak, especially for daggers. I think you should be able to thrust rapidly with daggers (maybe limit it to 3 or 4 strikes in a row with a cool-down), since daggers are very small and light weapons, and that is more like how a dagger/knife would be used in real combat.
This would potentially make daggers a more viable weapon, since daggers really have no advantage over any other weapon at this point. The same thing could be done for spears, but spears are already quite powerful because of their reach, so maybe not for spears.
My other suggestion is for draw-cuts/push-cuts with swords. The execution of the draw cut could be similar to how you perform a L-R strike, but instead of going L-R, you move the mouse front to back, or back to front.
This could also be used with weapons like axes, so you could get your opponent off-balance, or even knock them down. I can't count the number of times I've ended up in a bind/clinch where I could have done a draw cut and potentially damaged my opponent. I've even managed to execute what looked like a draw cut but without doing any damage. I realize that swords cannot slice through even the most basic armor (like a gambeson), therefore this technique would only be effective against bare flesh or unarmored clothing. The chance of doing damage would be very small in the more advanced classes like expert, but could do a serious amount of damage in aspirant-adept classes.
Hypothetical situation:
You're fighting a moderately armored Adept opponent with a big shield (in other words, a pain in the ass). You are using a longsword. You manage a thrust that gets between them and their shield but misses their body. Draw cut is the perfect technique to use here, and would give us a good technique to use against shield users, since they usually have less protective armor due to the shield taking up more points.
I don't think these would take too much work to implement, but then again I'm not a game designer. So what do you guys think?
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