TURBOBRUH
Member
-how did "zombies" become what they are now? We know the thugs were sending people down. But they were not bodies, but living people. We know the presence fucks up minds of those inside the ruins, but it does not just kill them. If Papin (is thats the apprentice necromancer's name?) had to hide, he most likely did not have henchmen, so it's not like he killed all the subjects. Did they starve? Did they kill each other? Some of them dont seem to have any wounds. Maybe some of them did not die and just wander around with their heads messed up?
- how will fights with multiple enemies look in SG ai-wise? Now 2 fighting zombies often start fighting each other.
Is that intended ad a result of their mental condition? Or is the ai dumb enough and manages to hit allies?
Can't Imagine fighting with alongside few allies if the latter is the case.
- did Thaven visit the dungeon himself? Doesn't seem like he and his buddy were there at the same time at least.
- is the expert arena sword'n'board girl the proctor? She looks alot like the proctor.
-player, y u no jump?
-how does armor coverage work? Is it area of the body covered? Is it the "tightness" of the coverage of the body part protected by the armor piece? Am I better off equipping a full plate with little gaps and lower armor values, or few independant pieces with higher armor values?
-how big is Sui Generis' world gonna be? (a number or comparison would be nice to put some perspective)
- will there be mounts? (I doubt there would be any means of fast travel aside from some teleport-thraumaturgy-thingy) if so , will there be mounted combat?
-I've seen they plan on having no respawn. But unless you kill most of the population, people do spawn (are born). So lets say if part of village population is wiped out, over time it should slowly rebound (given they have enough resources to reproduce). My point is that if you kill guy x inside his house, hes gone. But a month later its totally possible that guy y buys that house and now lives there.
- will corpses decompose?
- will you be able to break down doors?
- will we be able to destroy/build structures/chop trees and so on? Basically affecting the world more than smashing a barrel or moving a crate.
- magic in other form than thraumaturgy?
- minions other than undead? Maybe some construct that obeys you? Some demon?
- multiple companions? (I don't call them followers on purpose)
- ladders?
- ability to climb over objects? (within reason) Also how open will the world be? Will you be able to climb a moderately steep hill? Or barricades will have some invisible areas like they do currently, so you can't manouver around?
-more skill slots? (right now having 5 for each cathegory seems somewhat weird, especially if armor training takes 3, 1 for every stage)
-character development cap? Well a normal human hes only so much timeto learn things and then they die.
Here however death is not the end and I assume you carry over your experience to the new body. So you don't have time limits in regard to learning different skills.
-ability to increase attributes?
It's not like your character will grow taller (naturally that is), but he might grow some muscles, swing a bit faster with experience,
and have more stamina.
Look how much it takes to knock out a professional boxer compared to a random guy from the street, it's not like theyre 3 meter tall brutes. Also the way nervous system handles repeated movement patters, after spending a year fighting with that sword you will swing a bit faster.
-ability to alter your physique with your powers? Mumate/transform for example.
-will there be some bigger encounters (lets say 50+ characters ) ? I've seen it wont be warband scale, but having your squad of mercenaries (5-20 people?) and attacking a group of enemies might result in quite a few actor in battle.
- will there be flying enemies?
- aging? Not much of a problem for a body-swapper, but still.
-ability to become quite powerful over the course of game/playthroughs if you import character from different 'world' ? Its not like a human will tear through 10 opponents with melee and take it like a champ (unless there is some way to empower your body with magic), but having honed your power for a long time, with many different bodies you should be quite a menace to take down.
-Smithing? Alchemy? (making poisons and some healing medicines , not as strong as the glowy jars, but able to heal your wound over reasonable periods of time) cartography? (drawing crude maps of your surroundings) Crafting some other things?
- how will fights with multiple enemies look in SG ai-wise? Now 2 fighting zombies often start fighting each other.
Is that intended ad a result of their mental condition? Or is the ai dumb enough and manages to hit allies?
Can't Imagine fighting with alongside few allies if the latter is the case.
- did Thaven visit the dungeon himself? Doesn't seem like he and his buddy were there at the same time at least.
- is the expert arena sword'n'board girl the proctor? She looks alot like the proctor.
-player, y u no jump?
-how does armor coverage work? Is it area of the body covered? Is it the "tightness" of the coverage of the body part protected by the armor piece? Am I better off equipping a full plate with little gaps and lower armor values, or few independant pieces with higher armor values?
-how big is Sui Generis' world gonna be? (a number or comparison would be nice to put some perspective)
- will there be mounts? (I doubt there would be any means of fast travel aside from some teleport-thraumaturgy-thingy) if so , will there be mounted combat?
-I've seen they plan on having no respawn. But unless you kill most of the population, people do spawn (are born). So lets say if part of village population is wiped out, over time it should slowly rebound (given they have enough resources to reproduce). My point is that if you kill guy x inside his house, hes gone. But a month later its totally possible that guy y buys that house and now lives there.
- will corpses decompose?
- will you be able to break down doors?
- will we be able to destroy/build structures/chop trees and so on? Basically affecting the world more than smashing a barrel or moving a crate.
- magic in other form than thraumaturgy?
- minions other than undead? Maybe some construct that obeys you? Some demon?
- multiple companions? (I don't call them followers on purpose)
- ladders?
- ability to climb over objects? (within reason) Also how open will the world be? Will you be able to climb a moderately steep hill? Or barricades will have some invisible areas like they do currently, so you can't manouver around?
-more skill slots? (right now having 5 for each cathegory seems somewhat weird, especially if armor training takes 3, 1 for every stage)
-character development cap? Well a normal human hes only so much timeto learn things and then they die.
Here however death is not the end and I assume you carry over your experience to the new body. So you don't have time limits in regard to learning different skills.
-ability to increase attributes?
It's not like your character will grow taller (naturally that is), but he might grow some muscles, swing a bit faster with experience,
and have more stamina.
Look how much it takes to knock out a professional boxer compared to a random guy from the street, it's not like theyre 3 meter tall brutes. Also the way nervous system handles repeated movement patters, after spending a year fighting with that sword you will swing a bit faster.
-ability to alter your physique with your powers? Mumate/transform for example.
-will there be some bigger encounters (lets say 50+ characters ) ? I've seen it wont be warband scale, but having your squad of mercenaries (5-20 people?) and attacking a group of enemies might result in quite a few actor in battle.
- will there be flying enemies?
- aging? Not much of a problem for a body-swapper, but still.
-ability to become quite powerful over the course of game/playthroughs if you import character from different 'world' ? Its not like a human will tear through 10 opponents with melee and take it like a champ (unless there is some way to empower your body with magic), but having honed your power for a long time, with many different bodies you should be quite a menace to take down.
-Smithing? Alchemy? (making poisons and some healing medicines , not as strong as the glowy jars, but able to heal your wound over reasonable periods of time) cartography? (drawing crude maps of your surroundings) Crafting some other things?
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