RealGameDeveloper
Member
Hello, i would like to express my concerns with the direction the game is taking. I've tried it, played it for over 40 hours and i've come to the conclusion that the design of the game is extremely flawed.
Let me begin with the main concern, the mapdesign and objective.
I tought it was clear, after the many terrible indie games that failed with this mechanic, that searching for keys in a map is not an enjoyable experience. I don't know who's idea this was, but the only games in which you have to look for keys are ugly 0 effort horror games from 2012, which everyone hated and made fun of. Why, with such a track record of "competitors" to analyze, you decided this would be an enjoyable experience for the players? The very moment when someone has to open google in order to progress with your game, you have failed as a designer.
And then we get to puzzles. You filled your game with puzzles and invisible buttons. This is the exact same problem, except worse. You made maps which are unenjoyable and boring to explore,is this supposed to be an enjoyable experience? This is not hard, this is frustating.
You made it so saving is not an option for anyone, you didn't even THINK about putting in a system to make players who don't want to put up with the whole start all over again enjoy the game.
You made it so getting defeated would take you 3 hours to get up, which just gets you killed again WITH NO WAY TO DO ANYTHING ABOUT IT.
And even worse, in 6 YEARS you didn't even try to fix these design flaws. You didn't look at any reference for your game, you didn't intensively test the game to find ways to make it approachable.
All you have is a decent combat system and animation system, which surprise surprire, better developers are improving using AI to generate the animations.
Fix the design of your game, or someone else will do it for you.
Let me begin with the main concern, the mapdesign and objective.
I tought it was clear, after the many terrible indie games that failed with this mechanic, that searching for keys in a map is not an enjoyable experience. I don't know who's idea this was, but the only games in which you have to look for keys are ugly 0 effort horror games from 2012, which everyone hated and made fun of. Why, with such a track record of "competitors" to analyze, you decided this would be an enjoyable experience for the players? The very moment when someone has to open google in order to progress with your game, you have failed as a designer.
And then we get to puzzles. You filled your game with puzzles and invisible buttons. This is the exact same problem, except worse. You made maps which are unenjoyable and boring to explore,is this supposed to be an enjoyable experience? This is not hard, this is frustating.
You made it so saving is not an option for anyone, you didn't even THINK about putting in a system to make players who don't want to put up with the whole start all over again enjoy the game.
You made it so getting defeated would take you 3 hours to get up, which just gets you killed again WITH NO WAY TO DO ANYTHING ABOUT IT.
And even worse, in 6 YEARS you didn't even try to fix these design flaws. You didn't look at any reference for your game, you didn't intensively test the game to find ways to make it approachable.
All you have is a decent combat system and animation system, which surprise surprire, better developers are improving using AI to generate the animations.
Fix the design of your game, or someone else will do it for you.