Thoughts and Ideas General

Get off the treadmill; then you won't feel this way.
i knew i shouldn't have phrased that is such a self deprecating way... i'm not even talking about grinding levels here, but you've got a game, a role playing game, where you play as a character who is learning and discovering new things. it's part of the experience. a game "that will captivate me with it's depth and complexity", and then... oh jeez i've learned too much i gotta forget something real quick. you know? doesn't that feel wrong? i've never been the type to go murder goblins for an hour to gain levels, or even sit and think about how my attributes will determine my characters effectiveness. so it's not even the dopamine i get from reaching lvl 15 i'm talking about here (though don't tell me lvl 15 isn't great)... it's the concern that there will be a limit where this is no business being one. how about instead of just being unable to learn something new, because let's face it that doesn't happen, it's just impractical to suddenly decide "hey even though i'm on this crazy journey of magic and discovery, and i'm getting old so i don't learn new tricks so easy, i'm going to spend a few months learning how to do whatever instead of pursuing the world shattering events that are happening around me". unless that's what they want to do i guess. you know what i'm getting at? and full disclaimer i have no idea how they plan to structure that aspect of the final product, or even if their plan is fully structured... no idea about techniques or secondary skills. i just want to say that if their solution to limiting a characters power in the game, or deterring players from grinding levels, is a hard skill cap, i think a serious look into an alternate solution is worthwhile.
 

Opheos

Member
Hi! I was wondering if mind sense is going to look like it is now in Exanima — seeing the precise location of minds behind closed doors and even their realtime movements? Because i thought it would be cool to have only a vague reading of a mood in the room when you don't know where the characters are exactly. Maybe it would be clearer if characters are closer to you behind the wall and with progression of this skill it would become more precise like it is now in the game. Or these powers are suppose to be this precise from the get go. What do you all think?
 
I have two ideas that are far from necessary (and kinda dumb).
-Being able to make your own sword at some point, like that one section in Dark Messiah.
Dumb idea, but I think the whole process would be funny.
Having to actually hit the red-hot metal with a hammer, dragging it around trying to get it from the forge to the anvil; it seems like fun to me.
Not a serious suggestion but I'm still putting it here.

-Custom map maker/editor:
Something like what's seen in most of the Far Cry games would be neat, in my opinion.
If proper mod support was added- this could be possible, but I think having it be its own feature within the game would work fairly well.

IDK I'm stupid
don't take my suggestions
 

Midcal9

Member
I have two ideas that are far from necessary (and kinda dumb).
-Being able to make your own sword at some point, like that one section in Dark Messiah.
Dumb idea, but I think the whole process would be funny.
Having to actually hit the red-hot metal with a hammer, dragging it around trying to get it from the forge to the anvil; it seems like fun to me.
Not a serious suggestion but I'm still putting it here.

-Custom map maker/editor:
Something like what's seen in most of the Far Cry games would be neat, in my opinion.
If proper mod support was added- this could be possible, but I think having it be its own feature within the game would work fairly well.

IDK I'm stupid
don't take my suggestions
Love the sword idea, Dark Messiah was awesome, one of my fav games! The manner in which the sword would have to constructed would have to be very different though.
 
One thing i think would be nice is the option to recruit higher skilled fighters in arena, like an option to start at aspirant or adept for a higher cost than the normal 1 silver for inept, i wouldnt even be mad if i couldnt pick the skills either id just like to save some time of possible
 

Roryn

Insider
One thing i think would be nice is the option to recruit higher skilled fighters in arena, like an option to start at aspirant or adept for a higher cost than the normal 1 silver for inept, i wouldnt even be mad if i couldnt pick the skills either id just like to save some time of possible
While I'm not sure if that will be a feature, they're planning to implement a trainer so you can save some time either way.
 

Stokk

Member
After messing about in practice mode I noticed that there is no real feedback for when your shield endurance is up. Sure, there is the bar, but this leaves us having to guess for enemies. My eyes are also more often than not on the enemy, not the ui.

Conclusion: an audio cue would be nice.

Perhaps adding a sigh or other sound effect from the character when they recieve a blow to a tired shield arm, and consequently take damage, would help clear this up.
 

Snoopbear

Member
After messing about in practice mode I noticed that there is no real feedback for when your shield endurance is up. Sure, there is the bar, but this leaves us having to guess for enemies. My eyes are also more often than not on the enemy, not the ui.

Conclusion: an audio cue would be nice.

Perhaps adding a sigh or other sound effect from the character when they recieve a blow to a tired shield arm, and consequently take damage, would help clear this up.
Yes, Like a really struggling breathing sound effect.
.
 
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