Thoughts and Ideas General

Get off the treadmill; then you won't feel this way.
i knew i shouldn't have phrased that is such a self deprecating way... i'm not even talking about grinding levels here, but you've got a game, a role playing game, where you play as a character who is learning and discovering new things. it's part of the experience. a game "that will captivate me with it's depth and complexity", and then... oh jeez i've learned too much i gotta forget something real quick. you know? doesn't that feel wrong? i've never been the type to go murder goblins for an hour to gain levels, or even sit and think about how my attributes will determine my characters effectiveness. so it's not even the dopamine i get from reaching lvl 15 i'm talking about here (though don't tell me lvl 15 isn't great)... it's the concern that there will be a limit where this is no business being one. how about instead of just being unable to learn something new, because let's face it that doesn't happen, it's just impractical to suddenly decide "hey even though i'm on this crazy journey of magic and discovery, and i'm getting old so i don't learn new tricks so easy, i'm going to spend a few months learning how to do whatever instead of pursuing the world shattering events that are happening around me". unless that's what they want to do i guess. you know what i'm getting at? and full disclaimer i have no idea how they plan to structure that aspect of the final product, or even if their plan is fully structured... no idea about techniques or secondary skills. i just want to say that if their solution to limiting a characters power in the game, or deterring players from grinding levels, is a hard skill cap, i think a serious look into an alternate solution is worthwhile.
 

Opheos

Member
Hi! I was wondering if mind sense is going to look like it is now in Exanima — seeing the precise location of minds behind closed doors and even their realtime movements? Because i thought it would be cool to have only a vague reading of a mood in the room when you don't know where the characters are exactly. Maybe it would be clearer if characters are closer to you behind the wall and with progression of this skill it would become more precise like it is now in the game. Or these powers are suppose to be this precise from the get go. What do you all think?
 
I have two ideas that are far from necessary (and kinda dumb).
-Being able to make your own sword at some point, like that one section in Dark Messiah.
Dumb idea, but I think the whole process would be funny.
Having to actually hit the red-hot metal with a hammer, dragging it around trying to get it from the forge to the anvil; it seems like fun to me.
Not a serious suggestion but I'm still putting it here.

-Custom map maker/editor:
Something like what's seen in most of the Far Cry games would be neat, in my opinion.
If proper mod support was added- this could be possible, but I think having it be its own feature within the game would work fairly well.

IDK I'm stupid
don't take my suggestions
 

Midcal9

Member
I have two ideas that are far from necessary (and kinda dumb).
-Being able to make your own sword at some point, like that one section in Dark Messiah.
Dumb idea, but I think the whole process would be funny.
Having to actually hit the red-hot metal with a hammer, dragging it around trying to get it from the forge to the anvil; it seems like fun to me.
Not a serious suggestion but I'm still putting it here.

-Custom map maker/editor:
Something like what's seen in most of the Far Cry games would be neat, in my opinion.
If proper mod support was added- this could be possible, but I think having it be its own feature within the game would work fairly well.

IDK I'm stupid
don't take my suggestions
Love the sword idea, Dark Messiah was awesome, one of my fav games! The manner in which the sword would have to constructed would have to be very different though.
 
One thing i think would be nice is the option to recruit higher skilled fighters in arena, like an option to start at aspirant or adept for a higher cost than the normal 1 silver for inept, i wouldnt even be mad if i couldnt pick the skills either id just like to save some time of possible
 

Roryn

Insider
One thing i think would be nice is the option to recruit higher skilled fighters in arena, like an option to start at aspirant or adept for a higher cost than the normal 1 silver for inept, i wouldnt even be mad if i couldnt pick the skills either id just like to save some time of possible
While I'm not sure if that will be a feature, they're planning to implement a trainer so you can save some time either way.
 

Stokk

Member
After messing about in practice mode I noticed that there is no real feedback for when your shield endurance is up. Sure, there is the bar, but this leaves us having to guess for enemies. My eyes are also more often than not on the enemy, not the ui.

Conclusion: an audio cue would be nice.

Perhaps adding a sigh or other sound effect from the character when they recieve a blow to a tired shield arm, and consequently take damage, would help clear this up.
 

Snoopbear

Member
After messing about in practice mode I noticed that there is no real feedback for when your shield endurance is up. Sure, there is the bar, but this leaves us having to guess for enemies. My eyes are also more often than not on the enemy, not the ui.

Conclusion: an audio cue would be nice.

Perhaps adding a sigh or other sound effect from the character when they recieve a blow to a tired shield arm, and consequently take damage, would help clear this up.
Yes, Like a really struggling breathing sound effect.
.
 
I just have to say... that ^^^ looks like an awesome time. From left to right you've got some tree-elf looking old guy with a huge sword, kind of glaring at something. Beautiful music man playing a flute. Also is that a bunch of swords on his hip? The next guy has shot his gun and is going to do it again. The last guy is watching all this and is wicked drunk. Flushed. AF. They all dress up in the morning, codpieces and all, and go meet up and this is what they do. Wearing all that. I like it.
 

Ganthor

Member
I'd love to be able to inspect items close up and rotate them in a nice big window, especially now that there's a lot more possible designs to weapons.
In this same vein, I'd like the ability to zoom in further and bring the camera lower to get a better view of the character. If it's too hard to implement with the fighting mechanics, maybe it only goes that low and close in adventure mode and not attack mode
 

arisian

Supporter
I've been greatly enjoying the new Arena features introduced in v8.3, but I've noticed that the new item system has exacerbated the long-standing issue of "waiting forever for Merchant RNG to give me what I want". While I understand some of the reasons for not wanting players to get "optimal" gear too quickly/easily, it can still be very frustrating. This is particularly true given that there's so much more variety out there now, but in many cases it's difficult to even *see* the full scope of what's possible.

As a player, I'd really like to play around with the item system and see what's possible! Also, from a Watsonian perspective, I can't see any reason why a sufficiently successful company wouldn't be able to commission custom items from a craftsman (rather than just relying on whatever passing merchants happened to have). This probably shouldn't be *too* easily accessible, but there are ways to gate such a mechanic so it's only really something you get to play with in the "endgame" (i.e. when you've already proven that you're fully capable of reliably winning with the "randomized" gear and all that's left is messing around).

Given that we've already got the Tournament mechanic as a way of gating high-end stuff (individual tournaments reward you with exceptional/flawless weapons, seasons reward you with exceptional/flawless armor), one option would be to allow a "custom crafted item" to be a reward for a tournament victory. E.g. instead of the reward being "you get a *random* exceptional/flawless weapon," the reward could be "you get to use the item creator to design *your choice* of exceptional/flawless weapon".

Alternatively, you could just have custom items cost way more than an equivalent item would otherwise (e.g. if a "randomly generated" exceptional/flawless short-sword cost 10G, then a "customized" exceptional/flawless short-sword might cost 50G). In this case, it might be better to make the Tournament reward be a large pile of money rather than the current item-based reward.

Of course, this all hinges on there being an "item design tool" that can be included in the game. Obviously, the devs have such tools for their own use, but those may or may not be things that can easily be made accessible to players. Still, if it's not *too* much work I think it would be a fun "endgame" mechanic for the arena, and I don't think it would impinge significantly on the "realism" of the game so long as it's gated properly (the real world is full of bespoke craftsmanship for those who are sufficiently well off).
 
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