tiny lampe
Insider
As I said before, if adding more ways to swing can enhance the gameplay then I'm not against it. I doubt it can though. Let me try to explain this; when I look at a combat system, I always wonder: as a player, what do I have to do to be effective? Being effective in Sui Generis seems trickier than in most games because:
1) Opponents move a lot and there is no auto-aim so landing a clean hit is a challenge in itself. Such challenge can be even greater thanks to the presence of locational armor and locational damage (if only the limbs of an opponent are not covered by armor, then you want to aim precisely there).
2) To maximize the effectiveness of your hit you need to move in a specific way as you are attacking. This 'moving in a specific way' involves performing certain steps and turns in a coordinated fashion, which is not easy. Quoting Madoc:
What happens if you allow for 1H swords to do an overhead an attack by pressing Shift+LMB? In my opinion, the gameplay is as deep as before (aiming and performing the correct steps/turns to empower my attack are still my main concerns) but now I have to use 2 buttons to perform my swing instead of just 1. For me this is a gameplay with the same depth but more inconvenient controls. That's why I don't like it. And if instead of just one modifier key we have like 3 as Kamuflage proposed then I like it much much less. The less keys I have to worry about during combat, the better.
So, to conclude: I'm not against the idea of adding new ways to swing a weapon. I just believe this adds too little to the gameplay to justify cluttering a clean control system with modifier keys. This means that I'm fine with adding different moves as long as the current control sytem is preserved. For exemple, if you can unlock a milestone that allows you to replace the 1H sword thrust with an overhead attack, then I'm perfectly fine with that. Similarly, if you can unlock a milestone that replaces normal sword swings with pommel attacks WHEN you are very very close yo your opponent, then I'm perfectly fine with that as well.
1) Opponents move a lot and there is no auto-aim so landing a clean hit is a challenge in itself. Such challenge can be even greater thanks to the presence of locational armor and locational damage (if only the limbs of an opponent are not covered by armor, then you want to aim precisely there).
2) To maximize the effectiveness of your hit you need to move in a specific way as you are attacking. This 'moving in a specific way' involves performing certain steps and turns in a coordinated fashion, which is not easy. Quoting Madoc:
Now, if you notice, everything in 1) and 2) simply involves 4 movement keys, a crosshair, and a single attack button. It's a ridiculously simple control system yet it has a lot of depth in it.if you think pressing A in combat just moves you left you're in for a surprise. Every part of your character has momentum and moving and turning relies on the feet taking steps. It has nothing to do with the mechanical systems you typically see in games
What happens if you allow for 1H swords to do an overhead an attack by pressing Shift+LMB? In my opinion, the gameplay is as deep as before (aiming and performing the correct steps/turns to empower my attack are still my main concerns) but now I have to use 2 buttons to perform my swing instead of just 1. For me this is a gameplay with the same depth but more inconvenient controls. That's why I don't like it. And if instead of just one modifier key we have like 3 as Kamuflage proposed then I like it much much less. The less keys I have to worry about during combat, the better.
So, to conclude: I'm not against the idea of adding new ways to swing a weapon. I just believe this adds too little to the gameplay to justify cluttering a clean control system with modifier keys. This means that I'm fine with adding different moves as long as the current control sytem is preserved. For exemple, if you can unlock a milestone that allows you to replace the 1H sword thrust with an overhead attack, then I'm perfectly fine with that. Similarly, if you can unlock a milestone that replaces normal sword swings with pommel attacks WHEN you are very very close yo your opponent, then I'm perfectly fine with that as well.