Space Warlock
Insider
I was just considering this recently when playing Exanima.
How is gear progression going to work in SG? I don't want to be able to get all geared up from just luck I guess?
For example if around the beginning of SG I happen to encounter a well geared knight in full plate somewhere alone. I then take advantage of the situation and manage to kill the knight. I loot the knight's weapon and armor, then for the rest of the early game I have that amazing plate armor and weapon that makes most early game encounters less worrisome or risky (Think dealing with a zombie with a bladed weapon on the first floors of Exanima).
The problem with this I see that a beginning player wouldn't have anything really to loose from the death of the knight depending on how long they've started. So the risk is little compared to the reward?
Will there be something in place to prevent this, or am I looking at this wrong somehow?
How is gear progression going to work in SG? I don't want to be able to get all geared up from just luck I guess?
For example if around the beginning of SG I happen to encounter a well geared knight in full plate somewhere alone. I then take advantage of the situation and manage to kill the knight. I loot the knight's weapon and armor, then for the rest of the early game I have that amazing plate armor and weapon that makes most early game encounters less worrisome or risky (Think dealing with a zombie with a bladed weapon on the first floors of Exanima).
The problem with this I see that a beginning player wouldn't have anything really to loose from the death of the knight depending on how long they've started. So the risk is little compared to the reward?
Will there be something in place to prevent this, or am I looking at this wrong somehow?