Orlacktherof
Member
In words other than mine...Please explain me, i may be missing it completly.
The idea that your actions matter, and that NPCs do what they are doing for believable reasons regardless of whether you're around, are two core ideas for the game. Reflecting your actions in the world, in terms of the future interactions you have as well as physical changes brought about by quests, is a concept we hope to see take a prominent place in things.
Better AI is definitely our preferred method of increasing difficulty. Hitting, parrying, dodging etc. is all down to physics and AI decisions. We hope that AI at its best can be competitive with a very skilled player. There isn't much for AI to do yet but already they can use some pretty clever tactics. Also, for example, if you try to run past an NPC they will actually aim and time a blow so that it knocks you off your feet as you run past. Our method for designing AI is often to observe Kieran fighting and teaching AI the same tactics he uses, all AI is limited to the same inputs as a player character and basically we just put an AI player in control.
If we do introduce some kind of difficulty scaling it will definitely be along the lines of better AI, better equipment, harder / more opponents etc. What Chedburn says is however pretty much exactly what we would prefer too.
Being a sociopathic lunatic out to kill everyone does not require understanding that your opponents(anything living) have thought processes.In words other than mine...
Indeed.In words other than mine...
In short, the game is designed to reward the player only if they play smart and perform well.
At the start of the story you are very strongly encouraged to do your best to survive, not belligerently pick a fight with everything in sight for no reason and while poorly equipped. It generally takes some patience and a smidge of thought, it's not a mindless hack'n'slash. It's very, very easy to make progress if you don't deliberately seek death at every turn.
In arena you make money very quickly if you're able to consistently win fights with high payouts, otherwise not so much. If this were not the case there would really be no incentive to getting better. You are rewarded for becoming good at the game, so that it's not a hollow accomplishment. As pointed out by others, making smart decisions is also important.
This is unusual in the current generation of games, and the reason why I've entirely given up on playing them. Without challenge or any real need for the player to be actually invested in the outcome... Just what is the point?
Bit harsh if you don't mind me saying, your friends sure would be missing out on a great game! 100+ hours on a game for just $15 seems like a great deal to me! But I see where you're coming from. I do however believe that the developers are going for a certain amount of realism, and what you're describing that you want sounds like a type of God mode to me.. . . If that's the case, I've gotten everything I can out of this game. I won't buy/play your other game unless it has a multiplayer mode, and I won't recommend this game to my friends without giving them a harsh disclaimer. So far, no takers.
We're not interested in making a "hardcore" experience, the only thing we're interested in at all is immersion. As much as possible we want it to feel like a logical, consequential and tangible world where everything makes sense, nothing else really matters and everything that goes in the opposite direction - feels like a game - is a huge no.snip
I've got 192 hours and still have yet to finish level 4 or get to even master rank in arena@zak at 100 hours you should have gotten through the story a couple times already.
Wow, you sure are taking your time. I've played 4 chars to level 5 already and thats just the living ones. Died dozens of times before this, probably my char count is over 50+ already. Arena i haven't finished either since i find it really boring in the long run. I have only 96 hours in the game currently.I've got 192 hours and still have yet to finish level 4 or get to even master rank in arena
A mostly pacifist, yes. My most recent death... I was trying to be really nice to the things.. when they would attack me, I would back off and just fend them off.. and I'd let them run and then give them another chance when i saw them next. I found that they sometimes stopped attacking me after I had given them a lickin... Anyway, I found that many wouldn't attack... One, whom I had ruled a friendly as I had been able to bump into him... I had been weakened by a long wander thru level 2, (or 3? or 1? not sure if loadscreens are the distinguisher between levels?) far beyond where I had found a glowing jar that restored me to full... I had to pass uncomfortably close to a "friendly" and he chose that moment to change his mind. Clubbed me in the back of the head on my way by. I immediately reacted and attempted to move into a defensible position but he was able to land a second and final blow before my character could offer defense.@zak Did you try playing as a pacifist yet? I've seen people who've made it through most of the game on their first attempt at playing simply due to playing cautiously and not thinking they're Rambo; instead they realize they are new to the game, that combat is potentially lethal and so they attempt to avoid it (which is quite possible in most scenarios since many of the undead on the first three levels aren't hostile until provoked).
I'm just curious what is causing issues after 100 more hours of playing since the story mode isn't insanely difficult for a cautious player. It is quite possible to play defensively, to flee from encounters, to not provoke people, etc. which are all wise choices if you're struggling to survive. If you survive long enough eventually you'll have enough armor that actually dying is hard to do since armor will negate most permanent damage.
Yes. Yes. Yes. I really, really doubt it.would implementing difficulty levels seriously compromise your vision? Would a semblance of cartography destroy your atmosphere? Is quality of life a threat to your work? I've worked in gaming before and the vision was typically "have as many people find as much enjoyment as possible."
If it is getting extremely hard, ask for advice. People will guide you.I have spent countless hours playing this game, most of it in the arena.
It is the only game in years that I enjoy to play regularly even if later it is not for more than 1+ hour every one or two weeks.
So far I do not agree with everything in the game design but at the same time it's the closest I can have to what imagined to be the old school rpg with modern technology that I wished.
In the arena It was hard at the beginning, I got better at it and now I can most of the time succeed and make good progress, some updates have taken me by surprise and I had to adapt to the new settings. curiously what bug me the most is that i never see in stock the piece of equipment i want when I have the coins for it.
In the story mode I have made multiple times to the end, dying often at first and often due to my clumsy reactions of panic in an unexpected situations or by passing the dangerous puzzles. when the 5th level was introduced I unfortunately felt the frustration after being mauled to death so often i can't remember, very rarely I feel I have enough courage to try again, but they have no pity on me, I die fast and curse at myself for not understanding what I do wrong, I hope one day to succeed. The summarize i only blame myself when I fail.
I am sad that Sui Generis seem so far in the future, maybe I will still be there to play it.
The hardest thing in the world is for a developer to understand how hard their game is for a new player.In short, the game is designed to reward the player only if they play smart and perform well.
At the start of the story you are very strongly encouraged to do your best to survive, not belligerently pick a fight with everything in sight for no reason and while poorly equipped. It generally takes some patience and a smidge of thought, it's not a mindless hack'n'slash. It's very, very easy to make progress if you don't deliberately seek death at every turn.
In arena you make money very quickly if you're able to consistently win fights with high payouts, otherwise not so much. If this were not the case there would really be no incentive to getting better. You are rewarded for becoming good at the game, so that it's not a hollow accomplishment. As pointed out by others, making smart decisions is also important.
This is unusual in the current generation of games, and the reason why I've entirely given up on playing them. Without challenge or any real need for the player to be actually invested in the outcome... Just what is the point?
No way it's that low. 60 is legally retarded and 80 is way below the norm for, you know...ermm, whites.60-80