fluffydino2000
Insider
Which video mentions water building up? I haven't seen it :O
I don't remember I will look for it and will edit my comment with it. But that's what I remember from watching one of the YouTube videos I might not be 100% correct though. It was so many months ago.Which video mentions water building up? I haven't seen it :O
32 vs 64 bit would actually be a discussion of it's own. since baremettle didn't mention anything in that direction (at least i do not know of anything, but i'm a lazy lurker) i guess sui generis will be 32 bitI thought of another question.
Is Sui Generis 32 bit or 64 bit or both? I have not seen any mentions about it anywhere. I hope 32 bit is dead and that it's 64 bit only. 64 bit will allow for more than 3.75GB of VRAM and whenever mod tools get released graphical mods will be amazing and hopefully next year there will be graphic cards released with 12GB of VRAM I hear GDDR6 will be released next year no idea how true this rumor is though.
Gonna be sad if Sui Generis is 32 bit only. If it's because BareMettle doesn't have enough money or resources I understand. I hope they release 64 bit support later on. One of the X video games from 2005 has support for both 32 bit and 64 bit. Whenever we get some really good mod tools I want to make some awesome graphical mods in the 64 bit version.32 vs 64 bit would actually be a discussion of it's own. since baremettle didn't mention anything in that direction (at least i do not know of anything, but i'm a lazy lurker) i guess sui generis will be 32 bit
the thing with 64 bit programs - and that is a sad truth, i didn't understand at first - is that they actually run slower than comparabable 32 bit programs. why do they do that? they should be aware of so much more awesome instructions, and have so much more memory available ... well .. there's this oh so low level truth.Gonna be sad if Sui Generis is 32 bit only. If it's because BareMettle doesn't have enough money or resources I understand..
I am confused maybe I am not reading your comment correctly.Agreed. It really varies from application to application. Depends on efficiency and memory utilization. There's no point just making something 64-bit-only just for the sake of it, without thinking about it first. E.g. it's great if games can utilise >4GB VRAM, but the reality is that many can't/won't. Operating systems, on the other hand, should always be 64-bit from here on in in order to allow >4GB RAM utilization.
The fact that "Skyrim can run on both 32 bit and 64 bit" only means that Skyrim is compiled so that it can be run on 32-bit or 64-bit operating systems. It says nothing about what Skyrim can/will do regarding utilisation of memory. Whether or not an application can use more than ~4GB VRAM will depend on how it is written.I am confused maybe I am not reading your comment correctly.
The PC version of The Elder Scrolls V: Skyrim can run on both 32 bit and 64 bit but does not allow for more than 3.75GB of VRAM when I make texture mods for The Elder Scrolls V: Skyrim or download 4K textures mods or 8K textures mods I cannot even play it with the textures mods + ENB mods because it does not use more than 3.75GB of VRAM.
Only the devs can answer that. We don't know how much VRAM the game takes by default yet, and we don't know what the different texture detail options will be. However, from what we're seen so far, it already looks pretty damned good given the distance from the camera to the objects, and I'm picky. I'm sure @Madoc or @Brendan would clarify.I would like to be able to go over the limit when making graphical mods for Sui Generis I don't want to be locked or the video game to crash or not start up or freeze badly such as the case with the PC version of The Elder Scrolls V: Skyrim.
this is the main reason i've been following this game for maybe a year now.Any copy of the game you get from us will be DRM free. We will give you a product key that will allow you to download the latest version of the game directly from us at any time as well patches, free DLC etc.
We don't use any 3rd party technology at all for physics, I built the physics engine from scratch. This goes for everything else too.
If you feel going the 32bit route will offer good performance for everyone and not waste any time on 64bit executable then it sounds like a good plan to stick to just 32bit.For the time being we're just going to go with 32 bit, for compatibility and there being no good reason to go 64 bit, 32 bit will probably just perform better over all. How video ram is used is down to the OS architecture and video driver, not the application (typically at least, there may be exceptions).
So i guess it will not. The real time physics are the most taxing thing i suppose and they are not really dependant on ram are they ? I don't know anything about these things though so im pretty much just guessing. ;d
What's your PC spec (CPU and graphics card)? It might be fine...Man, I really hope I have a good enough PC to run Sui, because if it can't handle it... well, I'll be really sad, is all, really. And then I'd have to either dish out for a new computer or make my own or whatever and that'd cost a lot of money, and it'd also be kind of annoying, as I don't know that much about in-depth computer hardware.